Join and play this C64-funsplatter-pixel-massacre! Made for the fans of Wolfenstein, Doom, Duke Nukem, Shadow Warrior and Redneck Rampage! Get a copy for free!
Get the Gold Edition of Kill Commando! A Single-Player Ego-Shooter made for the fans of Wolfenstein, Doom, Duke Nukem, Shadow Warrior and Redneck Rampage...
kill commando gold edition release!
1 Year AMERICAN DELTA VENGEANCE ACTION BLOOD FORCE KILL COMMANDO! Get it for free!
happy birthday!
The first two weeks are over. So let's have a look at the feedback...
feedback summary
A new version 1.0.7 is available in the files-section!
...kill commando 1.0.7 released!
The patched version 1.0.5 is online. It contains the mouse-sensitivity configuration and some small bugfixes.
...kill commando 1.0.5 released!
After six years of hard work it's done! KILL COMMANDO is finally released and can be downloaded for free!
...kill commando finally released!
No pixel-soldiers were harmed in the making of this trailer...
trailer is done!
Listen to some of the 20 songs from "...KILL COMMANDO"
soundtrack is finished!
In the last weeks I work parallel on different parts of the game...
update! (asia episode and soundtrack!)
The newest Asia level takes place in a monorail in Tokyo...
new level in motion!
The third episode (Europe in winter) is finalized!
finished third episode! (europe)
I created an additional cover-artwork with an ingame scene...
new cover-artwork!
To underline the stealth aspects of the game I added a visualization of the enemies' thoughts.
if i could read your mind...
Today I finished the Africa episode. 8 Levels. 3 different enemy-skins.
finished second episode! (africa)
Now the game can be played in Easy, Normal and Hard!
three difficulty levels!
The first episode is finalized! All weapons and enemies are in position!
finished first episode!
...that's why I'm optimizing the gore effects for the grenadethrower and the rocketthrower.
well, surrounding them's out...
The game's engine has a levelediting mode that writes the level data into an XML file. All necessary features are DONE! Have a look...
finished leveleditor today!
..but not in this game. Because I exchanged the sounds with a cartoon-like visualization to give more space to the music.
words don't come easy...
When you are sitting in the waitingroom of live nothing is better than developing some games (or playing them). So have a look at some levels in motion.
everybody's moving, moving, moving, moving
The last weeks have been very productive and I could add 2 new features.
progress update 2
The first 10 enemies are animated. Every character is drawn from 8 perspectives and has up to four damage sectors. Have a look at the scariest army ever!
enemy overview
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