Kagemusha (Development Title) is an indie stealth/team based/ strategy game in the vein of the Commandos/Desperados Series.

Post news Report RSS Quick Update!! Hi Yo Silver!!...

Tired of walking around? Well don't walk around, jump on a mount!

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Been busy the last couple of weeks, creating the campaign map, creating a database for all the levels and their stats/states and finally coding the enemy AI (around 3000 lines of code and still growing). So as a break from all this I decided to add even more flair to the game with mounts! Still a work in progress but it turns out pretty good!! Check the videos below

This is an intro scene for the game.
Take it also as an announcement for mounts to the game!

Here you can see them on action, keep in mind they are still WIP

I haven't found out yet how to do the mounted combat, except from ranged combat that is, but I'm working on it. As for the ranged combat on horseback, be prepared to face some tough and mean sobs, unfortunately you won't see them in this update though, they still need some nitpicking...

Other Features added:
1.You can pick up any weapon from the ground and the character would change his style
2.Breakable Items and Weapons
3.Enemy makes morale checks and acts accordingly (currently 5 states of actions for them)
4.Enemy communication and Character responses (Everyone has a response according to their personality)
5.Day/Night time cycle in the campaign map and on certain levels.

I'll be adding and some wallpapers to download soon, so you'll be able to spread the love around!

If all goes well we might be talking about an alpha pretty soon(a couple of months perhaps) I'm working furiously to bring a playable demo that's not bug ridden and it's a good taste of the whole pie till the end of the year.



man i love the intro scene, i could watch it all day.
i dont like the grass and the look of the shadows ingame thou
but the game looks promising keep it up

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BiggerBoss Author

Thanks! Shadows are not much to look at now for a lot of reasons, I haven't put much work into the visual aspects of the game yet because I'm heavily occupied with coding, it's still in pre-alpha though so many stuff will change for the better!

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