Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.
The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!
Levels
Some of our levels are quite ridiculous in size which makes them quite laborious to decorate and lightmap. Sometimes it feels like we're really asking too much from mobile devices, but nope. Everything's working fine.
Our final level count seems to settle somewhere around 36 levels and we're actually starting to see the light at the end of the tunnel and we're somewhat certain it's not a train.
Other progress
What's happening currently is we're creating the last missing ~10 levels, adding the story elements to the game and dividing the whole batch of levels to three separate episodes/chapters. They will ALL be included in the final game and they're NOT separate purchases, but just a way to divide the story to 3 chapters & themes neatly.
Main menu and episode & level selector screens need to be constructed and we've started to work on the artwork for those. We also need to create the intro, cutscene and outro graphics in the following weeks.
We also hired a talented musician for the project and the work for the soundtrack has now begun! This is very exciting and lifts the project to a whole new level. More about this in a separate post a bit later!
More news to follow soon. Thanks for reading!