Intruder is a tactical and stealthy FPS where the most cunning, not the twitchiest, player wins. A wide array of gadgets, the new Balance System, and highly interactive environments make for intense CQB and long-distance encounters.

Post news Report RSS Intruder Video Series 004 Remote Charges

In this video, we're going to be looking at Remote Charges, a handy tool for laying traps in Intruder.

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In this video, we're going to be looking at Remote Charges, a handy tool for laying traps in Intruder.
Remote Charges are one of the most useful tools in Intruder, especially for leveling the playing field. They are best used a trap to be sprung on enemies before they have time to react.

To use the Remote Charges

  • equip them and left click to place on surface in front of you
  • get to a safe distance or behind cover
  • right click to detonate the charges

Remote Charges function as a great trap when you have an idea where your enemies might be coming from. It's a great feeling during our playtests to be able have your opponents fall into your ambush. It dramatically increases the tension during play because you never know when an enemy has rigged up a room or area you are entering. Because of this, you have to be very cautious and aware of your surroundings.

They are not fool proof or unstoppable though. Pressing the "use" key will pick up and disable Remote Charges, even if it's been laid down by an enemy player. It can get pretty intense picking up enemy charges, because you hope they're not watching and ready to detonate.

The best tactic when using the Remote Charges is to use them in conjunction with the Mirror Cam. Usually you have to have the charges equipped in order to detonate them. However this can also be done with mirror cam. Set your charges and then hide out of view. Watch around the corner with your mirror cam for the perfect trap set up.

In the comments let us know what traps you would set up with the Remote Charges and what you want to see next!

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Comments
notaclevername
notaclevername

Great stuff!, reminds me of GoldenEye 64. Have you tried getting them stuck in the air and creating a massive floating cluster of remote mines?, only to detonate it and slow the frame rate right down? ah GoldenEye 64...

I'd personally like to see infrared or night vision next :)

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