Intruder is a tactical and stealthy FPS where the most cunning, not the twitchiest, player wins. A wide array of gadgets, the new Balance System, and highly interactive environments make for intense CQB and long-distance encounters.
In this video we'll look into using the concussion grenade effectively. A great tool for room clearing or defensive retreat.
Posted by RobStorm on Mar 4th, 2012
In this video we go into the details of the Concussion Grenade, one of the interesting tools in Intruder. Check it out below:
The concussion grenade is different from a normal grenade because it's main function it to destroy the balance of it's targets instead of killing them. It's an excellent tool to use for room clearing as well as retreating. The explosion has a fairly large radius and can send enemies (or yourself if you're not careful) flying... often times through windows or into hard objects. Making the concussion grenade work technically involves a few steps:
Once again the primary function of the concussion grenade is to knock other players over. Opponents can stand up after getting hit, but it gives you enough time to put them down before that happens. The concussion grenade can still kill however if it's targets ragdolls end up hitting walls or the ground at fast enough velocity. It's also possible to vary the detonation time on the concussion grenade between 4 seconds and 1.5 seconds. 4 seconds being better for long distance throws and 1.5 being much better for room clearing. Throughout the play tests, room clearning has been the best use of the concussion grenade, especially if you have someone to open the door for you. In the comments let us know how you would use the concussion grenade and what you would like the next video to be on!
If you missed the previous episode, you can check it out here Youtube.com