Check out the Changelist below for complete details.v0.02 Changelist Notes:
- Added Hint System to detail Gameplay Systems and Usage Cases
- All Ship Bridge Screens
- Battlestations / Combat
- Main Menu / Loadout
- Added Quick Launch system – Uses previous Loadout to launch directly into game
- Created a Launch with Last Loadout button on Main Menu
- Created a Retry button on Mission Failed screen
- Added Training Events for Crew Events for each Skill Category
- Completion boosts Skill of selected Crew Member
- Optimized memory footprint by streamlining sound banks
- Potential fix for crashes on game load / victory screen
- Added new SX for enemy blocking shots to reinforce mechanic
- Adjusted Threat Levels in some sectors
- Increased strength of some discovered weapon modules
- Added potential to find High Skill Crew Members
- Reduced size of auto-interact trigger for wreckage
- Adjusted starting shield absorption rates to 10, 15 and 20%
- UI update to Main Menu/Loadout screens
- UI update to Combat/Battlestation screen
- UI update to Controls Introduction screen
- Added failsafe for player running through all Planetary Events
- Fixed bug for getting stuck at planets on blank screen
These first two patches have looked to address some of the strongest feedback we’ve received, which focused on removing barriers to entry and making our unique gameplay systems more approachable. The next patch is likely further down the road, as the content we look to add and adjust is significant. Additional hot-fixes may come in between now and then, but we’re squarely focused on making the game all that it can be and that will take some time.
We’re currently in the process of locking down our Extended Roadmap to Full Release, which takes into account all of the feedback you’ve shared in the last two weeks. Once that’s complete, we’ll be creating a Trello page where you can track what’s on the horizon and even vote for your favorite additions!
In the meanwhile, we hope you enjoy the new content and continued journeys Into the Stars!
- The Fugitive Team