*ALPHA FUNDING AVAILABLE* *INDIEGOGOG DEALS AVAIALABLE* Following the "Trash Game of the Year 2012", the one and only game that has ever scored 100% in a gamerarena rating, Homegrown Games is about to send adult gamers from all over the world "Into the Ice". We can´t promise you hookers yet, but rest assured that we will deliver Nazis, Nazi-Zombies, Boobies and ridiculous amounts of bad-taste gags, jokes and easter eggs. While the game will be rolled out on FPSC-R, the upcoming next generation of FPSC currently developed by TGC, we already have developed an internal Alpha that displays some of the new game mechanics. This was done with FPSC, but, again, we pushed the technical limits of the Engine a little bit further...

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Good morning! (at least to those in Europe)

Today we want to show you how our games are created. To be more precise, we want to tell you what workflow is applied when it comes down to creating a special scene.

In the very beginning, when we at Homegrown Games made our first game (Robert D. Anderson & The legacy of Cthulhu), Level Design had something of a "Trial & Error" Approach.

Level Design in "Robert D. Anderson & The legacy of Cthulhu" was less sophisticated than the trashy B-Movie-Cutscenes"

I fired up the old FPS Creator, painted a Level layout that I believed would be interesting enough to have the player roaming around. Then I added some furniture entities, the necessary objects to find / manipulate, some enemies, a boss fight if it was level 3, 6, 9, 12 or 15 - and it was good to go. We did only very little optimization on that part.

We had to totally re-think this approach when we got the contract for Painkiller Resurrection:

When PK:R was released in 2009, "Haunted City" (Level 4) was the biggest city-level ever created for an FPS Game.

Not only that we had a bigger team with some great Russian artists working out the basic level design, we were also bound to Design Documents we had created for Dreamcatcher Interactive. I hated drafting those documents, because this is is rather administration than game creating work, but I learned that at least a basic documentation can be very helpful. Loony and me created some basic level GUIDELINES for Into the Dark, which worked out pretty fine.

So let´s take a look at the approach for "Into the Ice" when it comes to the creation of a single scene:

1. We have a general Game Design Document.
This includes also a list of levels that are needed to tell the story. One of those, level 2, is basically linking the first "explore the Antarctica region where you are put down by the chopper" with the "entrance to the secret (now not-so-secret-anymore) NAZI base located in Antarctica.

2. We look at the Level Design Document:
There we have an "assets" section, explaining which assets and environment textures are needed for the level and of course a basic layout with "Scenes of Interest" roughly described. One of them is "an island with buildings and infrastructure still used by NSL troops, located in a small lake surrounded by mountains, only accessible from one entrance to the south".

3. We create the basic layout:

A small island, a basic bridge, some nice mountains around. Looks good for a start!

4. We add the "hard" architecture:

Right now that means all buildings that are solid concrete / bricks and cannot be destroyed (at least, not with the current version of our engine)

5. The rest of "blocking" architecture:

Includes tents, single walls, fences e.t.c.

(And a small Iceberg located on the left side of the island, floating around)

6. Props & basic random enemies:

Here we bring the scene really to live by adding objects laying around, dirt, posters, pieces of debris - and enemies not relevant to the progression of the gameplay, but relevant to the health bar and ammo amount ;)

Voila! The scene is ready to be handed over to the scripting & polishing, where relevant gameplay elements are added.

First impressions of our new engine!

First impressions of our new engine!

1 year ago News 1 comment

While we have presented some screens from the pre-beta versions of our new Engine "FPSC Creator Reloaded", here is the first run from the "real thing...

Bundle your fun!

Bundle your fun!

2 years ago News 6 comments

The world is insane - a year ago we got feedback that our games are too expensive, and now people complain that they are actually too cheap. They get...

First coverage, graphic analysis and pure gameplay screenshots!

First coverage, graphic analysis and pure gameplay screenshots!

2 years ago News 0 comments

Yes, we waited for quite some time to post a news update, but rest assured we haven´t gone to Mexico with all the alpha funding money (most likely because...

Last day of special sale, troubleshooting & background info!

Last day of special sale, troubleshooting & background info!

2 years ago News 0 comments

As the last day of our super-special cheap introduction offer begins, we also want to adress some of the requests we got.

*ALPHA FUNDING AVAILABLE* *INDIEGOGOG DEALS AVAIALABLE* Following the "Trash Game of the Year 2012", the one and only game that has ever scored 100% in a gamerarena rating, Homegrown Games is about to send adult gamers from all over the world "Into the...
Post comment Comments  (0 - 10 of 35)
PunishedLamia May 3 2015 says:

How are things going with this?

+1 vote     reply to comment
kabeltelevizio Jul 17 2014 says:

Where is this available?

+1 vote     reply to comment
IvanErtlov Creator
IvanErtlov Jul 17 2014 replied:

The question is WHEN will be this available ;)

+1 vote   reply to comment
^Namaekeks Dec 24 2013 says:

Looks really great! But you should work on your accent x)

+2 votes     reply to comment
IvanErtlov Creator
IvanErtlov Dec 26 2013 replied:


However, if you had played Into the Dark, you would know that the accent is a part of the story and the gameplay, in some istuations even a key to solving puzzles.

+1 vote   reply to comment
stephenmbanham Dec 16 2013 says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtube.com

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
LiveMChief Oct 29 2013 says:

I love your guy's games.

+2 votes     reply to comment
mateo14927 Oct 18 2013 says:

I want to try this game, because looks great, but isn't available for Linux and Mac OS X. In this case I can't play, so I'm not going to buy it.

-2 votes     reply to comment
IvanErtlov Creator
IvanErtlov Oct 18 2013 replied:

We are right now migrating to our new engine, and at least a Max OSX wrapper will be provided in 2014. Stay tuned!

+3 votes   reply to comment
ArminCH Oct 15 2013 says:

This game is awesome and extremely funny. I love the humor, the jokes, the visuals, the design, the fights, even the ridiculous accent of the opponents (yeah, I know, it´s supposed to be this way). How long do we have to wait for the next version? And will it already have the new engine?

+3 votes     reply to comment
IvanErtlov Creator
IvanErtlov Dec 17 2013 replied:

Well done video!

+1 vote   reply to comment
IvanErtlov Creator
IvanErtlov Oct 15 2013 replied:

We will get our hands on the first beta of FPSC-R end of this months, so you can expect a new version before christmas, of course created with the new engine.

+1 vote   reply to comment
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Into the Ice - Nazis of Neuschwabenland ALPHA
Developer & Publisher
Homegrown Games - a HRMC label
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Official Page
Release Date
Released Sep 24, 2015
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27 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

I played a free press copy, so I might be a little bit more forgiving about the technical flaws...

...however, Into the Ice has almost none of them left. Even as Alpha it is at least as stable as the Desura Edition of Into the Dark, it looks awesome, it sounds good (a huge step forward from Into the Dark!) and it is incredibly funny.

Don´t miss this one, it is one of the best games ever in the making!

Sep 30 2013 by dendenspliff

Single Player
Last Update
9 months ago
134 members