Instant Dungeon! BannerYou know the feeling, you just got home from another grueling day at the office, or you're stuck at the airport for yet another layover, or maybe you just got dumped again! You just want to relax and enjoy yourself for a change.
What you need is some serious deep dungeon delving. But you don't have time for memorizing complex skill trees, crafting charts, or upgrade scales. That's not to mention sitting through ceaseless cut scenes, endless dialogue trees, or boring tutorials.

No worries! Instant Dungeon has got you covered! Just choose from one of the nine unique flavors, press go, and presto! Instant dungeon will instantly create a new dungeon just for you! Complete with glittering treasures, vicious monsters, brutal boss battles, wild power ups and most importantly fun, Fun, FUN!

Instant Dungeon! is the first release from with the love studios.
It mixes dungeon exploration with arcade action in the vein of the classic maze games from the 80s.

Key features:

  • A different dungeon every time you play!
  • Nine different game flavors to choose from!
  • Infinite levels!
  • Six unique boss stages!
  • Eleven player characters, with option to select your favorite or play a different random one every game!
  • Procedurally layered music, a different soundtrack every time you play!
  • Dynamic lighting effects!
  • Full high score tables!

"This is like Pac-Man meets Gauntlet, and I like it." - TapSkill

You can check out the trailer at:

You can get the full game now at:



or Green Man Gaming


or Humble Store:

or Indie Game Stand

You can check out the demo at:

Playstation Mobile and Vita fans, you can get the game now in the Playstation Mobile section of the Playstation Store. Look in the 'New Releases' tab or under 'Games -> Action' or you can get it direct from the Playstation store web site with this link:

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Pumpkin Master's Power! Instant Dungeon! Blue Dragon Boss! Instant Dungeon! Banner
Blog RSS Feed Report abuse Latest News: Instant Dungeon! Arrives on Steam! Plus v1.41 Released!

0 comments by scott.matott on Nov 25th, 2014

Thanks to wonderful support of Greenlighters everywhere, Instant Dungeon! hits the Steam Store today!

And, as promised, to show some love back, we've released a HUGE update to Instant Dungeon!, doubling the number of boss battles, more than doubling the number of dungeon monsters and nearly tripling the number of weapons and power-ups!

Here's a list of everything that's new in Instant Dungeon v1.41:

2 New Game Flavors

  • Maxima Mash Game Flavor
  • Rescue Relish Game Flavor

11 Player Characters, with option to select your favorite or play a different random one every game

3 New Boss Battles

  • Stone Giants Boss Battle
  • Blue Dragon Boss Battle
  • Pumpkin Master Boss Battle

7 New Dungeon Monsters

  • Lizard Man
  • Werecobra
  • Pumpkin Demon
  • Cyclops
  • Stone Man
  • Kobold
  • Black Wraith

10 New Weapons and Power Ups Added

  • Throwing Axe
  • Bronze Helmet
  • Illumination Spell
  • Ice Blast Spell
  • Pumpkin Bomb
  • Crystal Ball
  • Hour Glass Charm
  • Magic Shield Spell
  • Magic Missile Spell
  • Magic Blast Spell

And here's an updated trailer showing off some of the new content:

You can check the game out on the Steam store at:

If you already bought the game through another service, fear not, Instant Dungeon v1.41 will be coming natively to the service soon, and, as promised, we'll be distributing Steam Keys to previous purchasers as soon as possible.

Vita and Playstation Mobile fans don't fret, you'll be getting Instant Dungeon v1.41 just as soon it clears SONY QA. We promise it'll be worth wait!

Vita and Playstation Mobile fans rejoice! Instant Dungeon! v1.41 is now available on the PSM store! Existing PSM take note, the update should automatically download to your system provided you have launched the game recently.

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Instant Dungeon! Demo

Instant Dungeon! Demo

May 29, 2014 Demo 0 comments

Playable demo for Instant Dungeon! Try the first few levels of the 'Action Recipe' flavor.

Post comment Comments  (0 - 10 of 16)
Herocow Dec 10 2014, 9:41pm says:

What kind of engine and program did you use to create the game?
Replies are appreciated.

+1 vote     reply to comment
scott.matott Creator
scott.matott Feb 5 2015, 8:08pm replied:

The game was written in C# using our custom with the love engine. The engine uses SDL Dot Net and OpenTK for the Windows build and PSM SDK for the Playstation Mobile build. Shaders were written in GLSL for the windows build and CG for the PSM build.

Apologies for the delay in responding.

+1 vote   reply to comment
SoulSukkur Jun 30 2014, 5:13am says:

i was thinking that it would be a cool feature to be able to toggle the glow that treasure, keys, and exits have, making exploration a bit more explore-y. idk, just something to mull over.

btw i don't suppose you have/know any strategy for sourcerors, do you? so far all i have is run, pray, and try to equip a shield in the fraction of a second you have before you get fried.

love your game,

+1 vote     reply to comment
scott.matott Creator
scott.matott Jul 1 2014, 11:01am replied:

Interesting idea about the glow, another idea would be to have the glow shrink as you went deeper in the dungeon. I'll definitely give it some thought, thanks for the suggestion!

about the sourceror, there is definitely a strategy to him, I'll give you two hints:
1) you are always safe at the starting point of each level

2) have patience!

Let me know if that helps, once you get the strategy he is not too tough, but you are not the first person to ask me about him, so it could be I have made him too hard to figure out.

Glad you like the game!

+1 vote   reply to comment
SoulSukkur Jul 4 2014, 3:48am replied:

also that sounds like a good implimentation of it. i was thinking of it as being an option you set in the practice formula flavor. and if it isnt too much trouble (idk how difficult programming is) it'd be cool the key and exit started to get dim after the treasure has gone dark. i think those have a different level of importance, so they should be visible a bit longer.


+1 vote     reply to comment
SoulSukkur Jul 4 2014, 2:55am replied:

yeah that definitely cleared some stuff up about what mr. magician's deal is. apparently if you're not as hellbent on treasure collecting, it's much easier to pick out a pattern of what is and isnt safe. his method doesn't seem as straightforward as the other guys at first, so it OBVIOUSLY meant it didnt have any at all. So i immensely thank you for clearing that up. now i might finally be able to one-up this ABE guy.


+1 vote     reply to comment
scott.matott Creator
scott.matott Jul 7 2014, 9:40am replied:

glad you got the hang of him, don't feel bad about missing it at first, you are not the only one to report getting stuck on the 'run and pray' strategy ;)

+1 vote   reply to comment
Guest May 29 2014, 2:38pm says:

Can we see some Vita screenshots?

+1 vote     reply to comment
scott.matott Creator
scott.matott Jun 10 2014, 12:41pm replied:

Ok, here you go, proof of life for the PS Vita Version!

Current status with Sony is 'Preparing For Release' so it should show up in the store some luck Tuesday real soon now!

+2 votes   reply to comment
scott.matott Creator
scott.matott Jun 5 2014, 12:10pm replied:

Vita version looks identical to the PC version, lighting and all!
If you need re-assurance that it's coming to Vita, I can post a pic of the game being played on a Vita if you like.
Vita version is currently under review by Sony QA, hoping it'll be in the store by the end of June.

+2 votes   reply to comment
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Instant Dungeon!
Windows, Android, VITA
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Released Apr 24, 2014
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