An open world procedurally generated game where every building and object occupying it will spawn randomly every time you start a new game. You never know what your going to get the next time you play!Explore through the vast city and search for items that will insure your survival against enemy's that want you dead.

Update 2

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Description

We have now started to get the main game play down.
Things that are currently implemented in this video
-> Pistol
-> Energy Drink = Bullet time for 7 seconds
-> Health Pack
-> Ammo Crate
-> Randomly Generated map
-> Basic Enemy mesh ( without textures ATM)
-> Basic Enemy AI that will find the player if they come in a certain Radius of the enemy and follow the player and attack them for 10 damage scaling with each new level along side their own health increase
-> Point System, To achieve the next round player must reach 1000 points, every kill counts as 50 points
-> Basic Main Menu to change Actor fade -LOD- toggle music on or off and start a game
More will be coming out in bit.