So it has been a while but we are busy pushing our game to the limit. We have added particles to our game which we use for dust, steam and water. It has a nice effect on the game and we are really satisfied with the results.
We have added weapons to our enemy animations which make it more logical that Brian surrenders when he is seen. We have also changed the 'game over' animation. Instead of dropping dead, Brian now puts his hands in the air and kneels so he can be taken into custody, as you can see on the image below.
Last but not least, our in-game menus and inventories are almost finished, which is an important part for discovering the backstory of the game.
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