Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

Jun 4th, 2011
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This is the Path to Victory mod version 0,04. The creator of this mod is Molulu, note that there are newer versions of this mod to.

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PTV v0,04
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Hell_Diguner Jun 5 2011 says:

I could say a lot of things, but I'll give you the benefit of the doubt and just ask politely:

Why did you upload this? Why did you post it here and not on the PtV forums?

+3 votes     reply to comment
LordGrantus Jun 5 2011 says:

Considering we just released alpha 7?

+2 votes     reply to comment
Raygoza Author
Raygoza Jun 6 2011 says:

I couldn't because I have no rights to link it to the mod. In this release there is just the Progenitor race hought it's splitted in two. Sabbath which uses phase shelds and Amun which seems to be able to cloak their every ship. Anyway there are some things with this old version which I like, those things are:
The old Gateway effect, the Devastator, the old Keeper drone phase shelds,
The Devastator"which is now replaced by the Agilator", the Keeper drone is an alround fighter as in the campain, though in this release the Devastators help keeping strikecraft away while the Shiflers attack other targets.

I didn't know there was a forum, by the way, this release gives Molulu access to old work which hopefully will be usefull in the future of the mod.

+1 vote   reply to comment
Hell_Diguner Jun 6 2011 replied:

Ah, I see: Moddb.com
The PtV team has kept older versions of the mod available (which is smart), but not older than release 5.

+1 vote     reply to comment
Raygoza Author
Raygoza Jun 6 2011 says:

By the way I have succeded playing this mod with the mod H*A*C*S by putting the H*A*C*S mod in the data folder and modifying the shortct to use H*A*C*S.big and the overrideBigFile to use this version of the mod.
The Result is playing on Giant maps with the old Progenitor.

Benefits and ideas for the mod
Giant maps would change the gameplay alot considering that Somtaw jumps very cheap, there's a limit for how many resources a single ship will use for hyperspace, that way the cost wont keep increasing over long distances. And if the Progenitor Gateway could be used for troop transport for free to any place on the map by just telling the gate where to transport the ships and telling the fleet to jump trough the gate.

Here's the adress to the mod H*A*C*S
Here's the download adress

+1 vote   reply to comment
Hell_Diguner Jun 6 2011 replied:

Interesting that they are compatible with one another.

+1 vote     reply to comment
Raygoza Author
Raygoza Jun 6 2011 says:

I have posted my suggestions on the forum

+1 vote   reply to comment
LordGrantus Jun 7 2011 says:

There are already giant maps and we're not likely to change anything to the game. Alpha 7 has more or less the final versions of each race

+1 vote     reply to comment
Raygoza Author
Raygoza Jun 12 2011 says:

I am not saying anyting against you LordGrantus, I am just saying tha there are some Good old things in this release.

Hell_Diguner They are compatible because the H*A*C*S is a Bigfile and the PTV 0,04 are just a bunch of folders with information on how the mod is going to work, in the end of the shortcut I just pu this:
-mod HACS.big -overrideBigFile

I think you get it, the mod overrides the chages which are against it's functions.

+1 vote   reply to comment
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Homeworld 2
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