HoloWars is a Real-Time-Strategy Collective-Card-Game, or short: a RTSCCG. In a not too distant future warfare has evolved from real battlefields into virtual space - the HoloSphere. You as a factions leader fight over territory commanding programs and artificial intelligences with the goal to destroy the enemies main computing unit: the NexusCore. The warfare economy adjusted and a race for the most powerful programs and HoloWeapons is an ongoing competition. Execute powerful artificial-intelligence-programs that fight your enemy with pure HoloWeapon-power or hack his programs to gain advantage on the battlefield. Upload hidden programs into your NexusCore and unleash them for an instant powerful effect that may decide loss or victory and finally destroy your opponents NexusCore, the source of his power.
I revamped the card design and made them much more eye-friendly. I also changed the layout to allow for some images on them .While the art on them is mainly a placeholder, it helps to distinguish them purely visual without reading their title or description. I also implemented a very basic deck building screen that you can see in the screenshot. It allows to drag and drop cards into your current deck. The underlying structure makes it easy to save and load decks and only needs some more GUI elements to reflect these features.