The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

High Chase is a action racing survial game, where you try to get as far as possible without crashing your car badly. You must dodge traffic, roadworks, obstacles and other crazy stuff what you encounter. You can buy different powerups and perks, that will help you getting even futher away. You can also buy different cars, skins and paints, share your topscore with friends and more! Tentatively for Metro

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

High Chase now in Slidedb


High Chase is now in Slidedb!

High Chase is an arcade style racing survival get a highest score type game.
It has been inspired by Doodlejump, JetpackJoyRide and James Bond.
The main idea will be to drive as far as you can, dodgin traffic, roadwork, obstacles etc.
You can buy some power ups and perks what will aid you in your race.
Also you can buy some cosmetic upgrades like new skins,paints and cars.

The game randomly picks arrays of tilemaps after eachother to make a "maze" what the player
and ai will drive. There will be a leaderboards and good AI controlled car traffic, they will try to pass slower cars and try to avoid crashs. I'm also thinking of adding some sort of day/night cycle.

I started to make this because:
1.My other game deadbuild is now released and I need a new project, but I will ofcourse keep updating it also
2.My friends at school mocks my windows phone because I don't have good games on it.
3.I wanted to make a game to phone instead of pc, because it has accelometer and touch input instead of keyboard and mouse
4.Windowsphone can run XNA games, and this will be my last XNA game and then I'll go learn some C++ and Opengl.

I started making this game on 18.2.2013 and I could not do this with out my schools help, I got there dreamspark developement code and vmware workstation and windwos 8 on it.

Here are some screenshots where I have started and where I'm now.

Developement Week 1 -  5Developement Week 1 -  5

Tilemap array and collision rectangles

Developement Week 1 -  5Developement Week 1 -  5

How to draw tiles from sprite and defined tilemap array

Developement Week 1 -  5Developement Week 1 -  5

Animated tiles and coins, Traffic and different cars

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
High Chase
Send Message
Release date
Game watch
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @kassu27

RT @JyriKilpelainen: @unity3d A playlist of videos with #Unity3D performance tips and best practices: #unitytips #gamedev #indiedev

Jan 30 2018

#Hacktoberfest woo got my shirt

Dec 29 2017

Use to analyze #Unity3D C# code to detect common problems & hidden rules about performance #unitytips @vad710

Oct 17 2017

RT @MasterPUBG: To celebrate the launch of, we're giving away 5 copies of @PUBATTLEGROUNDS and 1 Ultra-Rareā€¦

Jul 11 2017

RT @CPriestman: I want to write about Rain World so much. Its world and ecosystem fascinate me

Mar 9 2017

Check out the top reasons to use @Bitbucket as a #Gamedev #indiedev #BitbucketTrends

Feb 6 2017

I wrote new blog about led lamp that is controlled by #rasperrypi & music: #csharp #NodeJS

Nov 29 2016

RT @Sir_carma: One more animation. Sun is rising fast in those foreign lands! #madewithunity #MagicaVoxel

Oct 14 2016

Embed Buttons
Link to High Chase by selecting a button and using the embed code provided more...
High Chase
Last Update