The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

High Chase is a action racing survial game, where you try to get as far as possible without crashing your car badly. You must dodge traffic, roadworks, obstacles and other crazy stuff what you encounter. You can buy different powerups and perks, that will help you getting even futher away. You can also buy different cars, skins and paints, share your topscore with friends and more! Tentatively for Metro

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

High Chase is now in Slidedb!

High Chase is an arcade style racing survival get a highest score type game.
It has been inspired by Doodlejump, JetpackJoyRide and James Bond.
The main idea will be to drive as far as you can, dodgin traffic, roadwork, obstacles etc.
You can buy some power ups and perks what will aid you in your race.
Also you can buy some cosmetic upgrades like new skins,paints and cars.

The game randomly picks arrays of tilemaps after eachother to make a "maze" what the player
and ai will drive. There will be a leaderboards and good AI controlled car traffic, they will try to pass slower cars and try to avoid crashs. I'm also thinking of adding some sort of day/night cycle.

I started to make this because:
1.My other game deadbuild is now released and I need a new project, but I will ofcourse keep updating it also
2.My friends at school mocks my windows phone because I don't have good games on it.
3.I wanted to make a game to phone instead of pc, because it has accelometer and touch input instead of keyboard and mouse
4.Windowsphone can run XNA games, and this will be my last XNA game and then I'll go learn some C++ and Opengl.

I started making this game on 18.2.2013 and I could not do this with out my schools help, I got there dreamspark developement code and vmware workstation and windwos 8 on it.

Here are some screenshots where I have started and where I'm now.

Developement Week 1 -  5Developement Week 1 -  5

Tilemap array and collision rectangles

Developement Week 1 -  5Developement Week 1 -  5

How to draw tiles from sprite and defined tilemap array

Developement Week 1 -  5Developement Week 1 -  5

Animated tiles and coins, Traffic and different cars

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

High Chase
Custom Built
Send Message
Release date
Released Jul 31, 2013
Game watch
Start tracking
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @kassu27

Nov 14 2015

#screenshotsaturday #gamedev fixing bugs and adding finalizing touches to #TrashDiver 2d platformer

Oct 30 2015

#madewithunity worked on tutorial level for soon to be ready #trashdiver 2d platformer #gamedev

Oct 27 2015

RT @MarkusN: Add ‘gameobject’ as a second argument to debug.log and Unity will highlight it when you click the log entry. My fav #unitytips

Oct 24 2015

Playing xcom the #boardgame has been really fun

Oct 20 2015

RT @adamryu: You can expose a public AnimationCurve to the editor to define your own Lerp functions. Pretty handy! #unitytips

Oct 11 2015

#unity3d and @unity_analytics made some heatmap integrations possible, I also made my own heatmap solution with unity

Oct 10 2015

RT @olofmCS:

Sep 14 2015

Working on some lightning transitions #madewithunity #gamedev

Sep 6 2015

Trying to make some interactive vegetation #gamedev #unity3d

Aug 27 2015

RT @nicvargus: My girlfriend says if this tweet gets 100k RTs, she'll let me dress up as a ninja turtle on our wedding day.

Embed Buttons
Link to High Chase by selecting a button and using the embed code provided more...
High Chase
Last Update
2 years ago