Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of the board, requiring traversal across the abstract landscape to solve the larger puzzle. A hexagonal minesweeper is a unique challenge as the fewer number of adjacent cells means it's easier to deduce mine placement but more frequently than traditional minesweeper there may not be a clear correct deduction to be made. The spherical, wrapping board adds to the impression of an expansive area that must be traversed over. This is a work in progress and I'll be accepting user input on features and aspects of the game. Currently slated for just a PC release, the game may be ported to other platforms if there is enough interest for it.

Post news Report content RSS feed Hexsweeper Alpha 0.1 Demo Release

A demo of the alpha build is now available for download. As a demo, only a 'small' globe of 'medium' difficulty is playable.

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A download link can be found at Indiedb.com


Notes:

For questions, comments, or issues, please email hexsweeper[at]gmail.com.

This version relies on the .NET 4.0 framework : Microsoft.com

This version also relies on the XNA GameStudio 4.0 framework : Microsoft.com

Future releases hopefully will not depend on these external frameworks.

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Tomatron Author
Tomatron

Hey everybody! Please feel free to post comments or email me questions, suggestions, or any feedback at hexsweeper[at]gmail.com. Let me know how I can improve the game.

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7heSAMA
7heSAMA

I can't run HiDef games :/
is it possible to recompile it in Reach mode?

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Hexsweeper
Platforms
Windows
Creator
Tomatron
Engine
XNA
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