Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of the board, requiring traversal across the abstract landscape to solve the larger puzzle. A hexagonal minesweeper is a unique challenge as the fewer number of adjacent cells means it's easier to deduce mine placement but more frequently than traditional minesweeper there may not be a clear correct deduction to be made. The spherical, wrapping board adds to the impression of an expansive area that must be traversed over. This is a work in progress and I'll be accepting user input on features and aspects of the game. Currently slated for just a PC release, the game may be ported to other platforms if there is enough interest for it.
A demo of the alpha build is now available for download. As a demo, only a 'small' globe of 'medium' difficulty is playable.
Posted by Tomatron on May 18th, 2013
A download link can be found at Indiedb.com
For questions, comments, or issues, please email hexsweeper[at]gmail.com.
This version relies on the .NET 4.0 framework : Microsoft.com
This version also relies on the XNA GameStudio 4.0 framework : Microsoft.com
Future releases hopefully will not depend on these external frameworks.