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Report article RSS Feed Making The Factory Map Pretty

Im currently working with Reto.FleCK on the new factory map. Reto.FleCK handles the overall level design, where it’s my job to make props and buildings and to make it all pretty. So I just thought I would share a couple of screenshots of what I’m working on right now.

Posted by Reto.KenSolo on Feb 10th, 2012

By Reto.Dave, Environment/Props/Concept Artist

Im currently working with Reto.FleCK on the new factory map. Reto.FleCK handles the overall level design, where it’s my job to make props and buildings and to make it all pretty. So I just thought I would share a couple of screenshots of what I’m working on right now.

In-game screenshot from Factory Hall A

An overview of Factory Hall A from XSI showing all the props and lightsources

factoryhalla_overview002 factoryhalla_overview003
Factory Hall A in XSI (left) and in-game (right)

factoryhallb_001
Just a random in-game screenshot with a fair bit of displacement mapping on the coals

factoryhallb_overview001
An overview from XSI again – this is Factory Hall B

factoryhallb_overview002 factoryhallb_overview003
Factory Hall B in XSI (left) and in-game (right)

factoryhallb_overview004
An ingame screenshot of Factory Hall B, it shows the displacement mapped coal piles and the steam hammer (heavy machinery)


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Comments
[~DNA~]Starkiller235
[~DNA~]Starkiller235 Feb 11 2012, 11:50pm says: Online

Nice so you can use XSI to design levels that are playable. Very nice job on the map looks very professional!

+1 vote     reply to comment
hagamablabla
hagamablabla Feb 12 2012, 1:03am says:

It's marvelous!

+1 vote     reply to comment
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Heroes & Generals
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