I've been working on Helios for quite some time now and I've finally gotten down to the action combat part. The system uses collision detection to define hits, combined with hit boxes on the monster, damage gets calculated. Swords have a refraction trail behind them that is generated at runtime.
When a monster is hit on the head 30% extra damage will be dealt. Also weapons can be enchanted to gain extra attributes such as knock back strength, fire strength, ice etc.
(Click the images for a larger version)
If you would like to see more please visit Helios-online.net
VERY cool indeed :3
The description reminds me of Ultima Online... which is a very good thing.
So, headshots will be ideal? I like the way this is going!
Those screenshots are looking sexy. That's quite a bit of depth-of-field blur though. Not a bad thing per se, but it stands out.
I just added some DOF and Bokeh to spice up the picture, but don't worry it's adjustable ingame.
i like this too :)
Looks exciting, good luck!
sweet
Seems legit, I think it will survive.