Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update November 14, 2014

Gifts and requests from rivals, enemy units and other things.

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This week I moved to a different apartment, which took ages, and realized how much crap I have and never use. In other news:

Rivals can now send you gifts (if they like you and/or are scared of you)

Hearthlands

And make requests for goods and money.

Hearthlands

If you decline the request, you get an opinion penalty with them, but if you accept and then fail to fulfill the request penalty gets bigger.

After some more testing and fiddling with diplomacy I'm going to move to armies and wars. Invading forces will have red uniform to differ from your troops.

Hearthlands

Beehives now have use different sprite if honey is ready to be harvested by a beekeeper. Wells now also show if there's water in them, and you no longer can supply your entire city with water with just one well. You will need approximately one well for every two buildings that use it.

Hearthlands

Also, we've made some progress on supporting Inter HD Graphics 4000 display adapter. Turns out, we have too much stuff in the game and the graphics card can't handle it. It is still a little bit glitchy and may not work if the drivers are too old, but it may make this problem less common.

As always we would like to get as much feedback as possible, so please comment and send your thoughts to info@hearthlands.com. If you become our watcher on Indie DB or Desura, that also helps a lot! Don't forget to subscribe to one of our social network pages or YouTube channel. If you want to support the development — you can just purchase the game.

Thank you,
Sergio

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