Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update August 15, 2014

Military workshops, squad icons and more info about trade.

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It has been a good week and first of all I'd like to thank everyone who bought the game (if you want to be included in the credits section of the game as early supporters — please send your name/nickname and an e-mail you bought the game from).

Also, I'd like to thank everyone who voted for us on Steam Greenlight. There's a long road to the top and we'll get there eventually with your help.

I'd like to thank fellow youtubers (Christonian, TribalGaming, Dan Field and Myratax) who helped introduce Hearthlands to the world in three different languages (English, German and French).

We continue to work on Trade/Military update of Hearthlands and here is what has been done so far:

Marketplace window looks similar to storage yard window but has little icons indicating which resources are available for trade and which resources you are buying or selling. You can actually make a little bit of profit by re-selling the goods bought from one city to another with a higher price.

Marketplace window\

Simon made a very cool (in my opinion) merchant.


Economy overview window was overhauled due to addition of trade.

Economy overview

Statues and fountains now require stone to be built.


Found the first bug: peddler may get stuck in his tent and never come out if the tent is adjacent to a house. I've been thinking about rewriting peddler's behavior a little bit anyway, so the bug will also go.

New buildings: fletcher's shop, weaponsmith's shop and armorer's shop.

New buildings

The general idea here is that military workshops do not produce anything until there is a demand for it. For example, you build an archer's barracks and your fletcher's shops and armorer's shops (if they have access to the barracks) automatically start to produce bows and leather armor accordingly until the barracks have enough equipment.

This is how squad icons will look like (the icon uses your shield colors):

Squad icons
(icons by game-icons.net)

In the next release there gonna be four types of units: axemen, spearmen, archers and horsemen.

As always we would like to get as much feedback as possible, so please comment and send your thoughts to info@hearthlands.com. If you become our watcher on Indie DB, that also helps a lot! Don't forget to subscribe to one of our social network pages or YouTube channel. Currently we no longer accept donations, so if you want to support the development — you can just purchase the game now.

And, please, do vote for us on Steam Greenlight!

Thank you,
Sergio and Simon


I think the baked AO has to much value to it (or you could say to little) - it's darkening texture in cracks over flat areas to much.

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