The latest build includes the new Stamina System, some changes to dungeon information, balance tweaks, and some bug fixes.
New stuff
- Stamina System
- Using special attacks (dash and smash) and blocking uses stamina
- Different weapons use stamina in different amounts
- Hammers use less stamina for a smash attack, but more for a dash attack
- Axes use less stamina for a dash attack, but more for a smash attack
- Swords use a moderate amount for both special attacks
- Eventually stamina will be used to allow the character to sprint as well
- Stamina can be recovered by standing still and not attacking or blocking
- Stamina is used up the longer you hold a block. Running out of stamina makes your block ineffective
- Dungeons (this includes caves, mines, sewers, etc.) now display the total number of monsters left in the dungeon. To clear a dungeon, all of the monsters must be destroyed.
- Balanced hit points of monsters, especially monsters that are higher level than the player. Mostly this was a reduction in total hit points for monsters.
- Added text to the Assign Miner quest to make it clear you have to leave the mines first
- The spin attack animation is now only used as a finishing move, rather than a standard attack
Bug Fixes
- The Metalworker will always path correctly to his work station
- You can no longer attack while jumping
Stamina UI and new Hotbar Look
New Dungeon Stats