Adds weapon poses, vehicle seats, and more weapon labels to 1:1 stock-compatible animation tags for Elites, Jackals, and Marines.
This is a port of some animation work Lag did for the Evolved project many years ago, with some new additions. It is compatible with the base game for both Custom Edition and MCC. Changes from stock game behavior are minimal and explicitly described below.
Elites:
- alert / stand / crouch
-- pistol
*** Added support for labels: hp
-- rifle
*** Added weapon pose
*** Attempts to use IK link from "left hand elite" on biped to "left hand cyborg" on weapon
*** Supports labels: ar, sr, sg
-- cannon
*** Added weapon pose
*** Supports labels: rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand elite" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- flaming
-- pistol
*** Added support for labels: hp, ar, sg, sr
*** (Excluded rl, fr, pc, ft, on the reasoning that the stock game excludes the sword from the "flaming" state, making power-weapon Elites more dangerous.)
- W-Driver
** Added seat pose
- W-Gunner
** Added seat pose
- W-Passenger
** Added seat pose
-- pistol
*** Added weapon pose
*** Supports labels: pp, pr, ne, hp, ar, sr, sg, rl, fr, pc
-- flame
*** Added weapon pose
*** Supports labels: ft
- scorpion-driver
** Added seat pose
- scorpionLF / LB / RF / RB
** Added seat pose
** (Weapon support identical to W-Passenger)
- P-RiderLF / RF
** Added seat pose
-- pistol
*** Added weapon pose
*** Supports labels: pp, pr, ne, hp, ar, sr, sg, rl, fr, pc, ft
- (Breaking changes)
** Removed unused CD-Passenger01 - 08 seat blocks, which do not map to any stock game content and are not set up to be usable ingame. This was done to free necessary tag block space.
Jackals:
- alert
-- pistol
*** Added support for labels: hp, ar, sr, sg
- stand / crouch
-- pistol
*** Added support for labels: hp
-- rifle
*** Added weapon pose
*** Attempts to use IK link from "right hand jackal" on biped to "right hand jackal" on weapon
*** Supports labels: ar, sr, sg
Marines:
- alert
-- rifle
*** Added support for labels: pp
-- cannon
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- stand / crouch
-- rifle
*** Added support for labels: pp
-- cannon
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- flaming
-- rifle
*** Added support for labels: pp, rl, fr, pc, ft
- W-Passenger
** Added seat pose
-- rifle
*** Added support for labels: pp
-- cannon
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- scorpion-driver
** Added seat pose
- scorpionLF / LB / RF / RB
-- rifle
*** Added support for labels: pp, rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- P-RiderLF - RB02
-- rifle
*** Added support for labels: hp, pp, pr, ne
-- cannon
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: rl, fr, pc
-- flame
*** Added weapon pose
*** Attempts to use IK link from "left hand" on biped to "left hand cyborg" on weapon
*** Supports labels: ft
- B-driver
** Added seat pose
- (Breaking changes)
** Added pr label to the alert rifle pose, which allows Marines holding Plasma Rifles (e.g., on a50, b40, and c10) to enter the alert state. This was done for consistency.
** Removed stand rifle ar fire-2 overlay, which does not map to any stock game content and is not set up to be usable ingame. This was done to free necessary tag block space.
** Removed vertical and lateral acceleration overlays from the W-Driver seat, which appears only once in the stock game (a10 hangar) and is not substantially noticeable. (The front-back acceleration overlay is preserved.) This was done to free necessary tag block space.
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Install guide:
1) Extract these tags anywhere in your /tags/ directory
2) Edit relevant bipeds to refer to the augmented animation tag(s)
3) That's it
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Changelog:
Version 1.1 (04-17-2022):
-Fixed an issue where the crouch front/back moving animations for Elites with rifles were reversed
Version 1.2 (04-21-2022):
-Fixed an issue with unarmed marines having the wrong pose.
Version 1.3 (06-06-2022)
-Fixed new weapon labels not applying to fleeing Jackals