Gunslugs is the most chaotic, fun, arcade action game you'll find on any platform! Non-stop action from the guys behind Meganoid, Meganoid 2 and Stardash !

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Blog RSS Feed Report abuse Latest News: Gunslugs 2 set for January 15th release

0 comments by orangepixel on Dec 19th, 2014

ios_3.5_screenshot01

This is probably one of the last Gunslugs 2 posts, so enjoy it. Most of my time is now put into marketing and readying "store materials" like screenshots, icons, descriptions, and all that crap that comes with releasing your own game. So a few weeks of reaching out to journalists, and game sites, but also trying to see if I can score some featuring on the various app-stores.

All leading up to a January 15th release on iOS, Android, Ouya, Amazon/FireTV, ChromeOS and PC/Mac.. did I mention I'm a one man company?

It's said many times, by many different people, but this marketing shit is important yo!

So I've been generating a bunch of great screenshots, and cropping or resizing them where needed to fit all the various requirements of all the various app-stores. This is a huge task I can tell you. For iOS every "resolution" has it's own set of screenshots AND trailer video's. So the app store alone has like 5 different sets of screenshots, then there are all the other stores like Google Play, Chrome Web-store, Amazon app store, Ouya market place, and I still have to get stuff ready for the Humble Store for the PC/Mac versions.

Also various stores require various different banner sizes, icon sizes, video formats, etc.. It's a lot of work, but it's worth it to really take time out and do it right on the first go.


This week I've ported the game over to HTML5 and made it ready for the Chrome web-store. This version comes with a free trial that allows you to play the first world of the game including the train-crash. Most of that code could be copied from the PC demo version I did, which saved some time, and my framework was all setup to add all Google's Chrome specific code to handle the rest.

I also wrapped up the Ouya version, this version also comes with a free trial and requires in-app payment to unlock the full game (as with most Ouya games). Since it's also the most important build for the 2-player coop mode, I also had to put time into crushing the final bugs that appeared when running around with 2 players shooting at stuff.

Finally I created the Amazon build, which required Gamecircle integration for achievements and leaderboards.

The Ouya and Amazon versions are basically the Android build so it sounds like more work than it actually is.

Luckily yesterday I also received message that the iOS version of Gunslugs 2 was approved and is ready for sale. Which was important because Apple will close the developer backend from December 22nd up to December 29th.. meaning this was my last chance of getting some promocodes early and get journalists and gamesites some extra game time before they review the game.

So the rest of the coming weeks I'll be promoting the game every way I can (and you can help by reading this page ), and try to contact the big PC game sites alongside the equally big mobile game sites, so that they will hopefully write about my game.

This is of course normally done with a huge $$$ budget and a bunch of marketing people.. so I might be exhausted and stay in bed when release day comes!

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Gunslugs 2 Linux Demo 0.9.9

Gunslugs 2 Linux Demo 0.9.9

Nov 21, 2014 Demo 3 comments

Run, gun, explode, crash, chaos, and more in this Gunlusg 2 Demo (version 0.9.9)

Gunslugs 2 Windows Demo 0.9.9

Gunslugs 2 Windows Demo 0.9.9

Nov 21, 2014 Demo 0 comments

Run, gun, explode, crash, chaos, and more in this Gunlusg 2 Demo (version 0.9.9)

Gunslugs 2 Mac Demo 0.9.9

Gunslugs 2 Mac Demo 0.9.9

Nov 21, 2014 Demo 0 comments

Run, gun, explode, crash, chaos, and more in this Gunlusg 2 Demo (version 0.9.9)

Post comment Comments
*Flame*
*Flame* Aug 7 2013, 8:20pm says:

PSVita ? yes please ^_^

+2 votes     reply to comment
Guest
Guest Jul 27 2013, 3:15pm says:

Thats awesome is this a PSN game? or is it a Homebrew.

+1 vote     reply to comment
masamuneto
masamuneto Feb 13 2014, 11:23am replied:

Guest, The game is already on iOS and Android ;). So it's PSN.

+1 vote     reply to comment
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Gunslugs
Developer & Publisher
Orangepixel
Engine
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Orangepixel.net
Release Date
Released Jan 22, 2013
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Latest tweets from @orangepixel, @orangepascal

@WizkidCoder nope only on my phone for now ;)

2hours 54mins ago by orangepascal

added the option of daily-challenges to Meganoid 3: every day everyone get's the same temple, one chance to complete it

3hours 54mins ago by orangepascal

More tinkering with the prototype for Meganoid3 T.co

8hours 34mins ago by orangepixel

RT @OrangePixel: Having some fun with Gunslugs 2 promotion as January 15th comes closer! T.co #gamesT.co

10hours 22mins ago by orangepascal

Having some fun with Gunslugs 2 promotion as January 15th comes closer! T.co #gamesT.co

10hours 22mins ago by orangepixel

@JoolsWatsham when is Xeodrifter coming to EU ? ;(

Dec 27 2014, 3:37am by orangepascal

and slowly the Gunslugs 2 release date creeps closer and closer.. T.co T.co

Dec 27 2014, 3:34am by orangepascal

RT @georgeb3dr: Ernest Hemingway on critics. So very true. T.co

Dec 26 2014, 6:09pm by orangepascal

My gift to other indie devs this year, wise words: don't do what I do! That's my thing, you do yours and do it awesomely #gamedev

Dec 26 2014, 5:31am by orangepascal

@jessefreeman @JoolsWatsham played early versions of broforce , didn't play xeodrifter... yet.. !

Dec 24 2014, 4:36pm by orangepascal

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