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Gundam RTS is a free RTS game. It uses the Spring game engine and is currently in production. I make periodic releases and the game is very playable. It focuses on the one year war story which means no super mechs or effeminate boys. Just anime style humanoid robots shooting each other A LOT.
Just a minor update detailing some planned changes before I take a small break.
Posted by Smoth on Dec 16th, 2009
So I am moving over the next month or so. As such I figured I should let you guys know what has been going on since it has been a month since I posted something.
There has been a lot of discussion about things that need to be changed about GRTS and improved. People have cited everything from the ui still being difficult to the fact that I mislabeled the rgm 79[g] as having a 120mm. Well I have been listening but stuff like a new ui is going to take a bit. Even though work is coming slow I do not want you to think I ignore your feedback. It is quite the opposite.
Some thoughts as of late are the following:
Your health bars will be team colored and always visible on enemy units. This is also being done in the interest of another planned feature and because I think it looks silly. I want zaku1s to be a proper color, char's gelgoog should not have splashes of color, it is char's gelgoog!
(ez-8 inserted for scale and because I love the model)
- a capable anti-air fighter, will have a missile barrage special where it will fire it's 12 missiles at 1 target!
- an extremely fragile yet powerful AA unit.
- No, I didn't make the name up. It is a torpedo bomber. Should help the federation players defend against the zeon amphibs.
I have been doing assorted other models for scenery in the maps and will be doing a LOT more code work when I return and continue refining GRTS. I know news has been slow lately and it will be slow for the next month but I wanted to tell you guys what is going on.
Oh hey if anyone out there is a modeler... I could always use the help of a decent low poly guy... just putting that out there...