Ok, so some bugs slipped through in the last release, apologies guys.
Code related ssues resolved:
the research should no longer crash out
people can no longer sell buildings that are not even started
Optimizations that might get you guys a few more fps
Balance changes:
zeon and federation tech 1 evened out
Char cost raised a bit
guntank can aim faster
Federation popup turret now has a slower turnrate.
Also I cannot emphasize enough please read: the features added in 1.2
I have not been able to write up the unit guide or any sort of tutorial. However, here are some questions I keep getting:
1) Can char be stopped?
Yes he can be easily snuffed out by snipers and even zaku2s
2) what does the +/- thing next to a resource mean?
that is how much of that resource is pumped out every 10 seconds.
3) can you increase the repair range of the conyards?
Yes but I won't, want more repair grounds build more conyards.
That was fast. Good job!
yeah but apparently I messed up something so I am going to have to post yet another fix. I will take my time and try to test this one more.
On the positive side of things, all you have to do is hit f11 and enable the gundam stuff '*' has these in front of them. That is all the fix will change is that these will be on by default.