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You've probably played Grounds to Grow before- on scavenged pieces of paper from your mate's math homework, or on the back of that one pop-quiz you finished half an hour early. Take on the challenge of running your own school, right from behind that dusty old corner desk your batty English teacher made you sit at- Scribble up some classrooms, jot down a timetable or two, and populate your school with whatever bizarre figures your brilliant, childlike imagination can conjure. Grounds to Grow is an attempt to recreate the feeling of truly owning a world- your buildings are meaningful artworks, and your people are whatever you feel they should be.

Basic Workings
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Description

Some of the basic workings of Grounds to Grow. The timetable I've used as an example is absolutely something you can do ingame- uh, if you really, really want to.