Global Operations is a stand alone, team-based, first-person shooter based on a significantly modified version of the LithTech 2.5 engine. The game features multiplayer action for up to 24 players, along with a single-player game with AI-controlled teammates and opponents. Global Operations places the player among real-world special forces, peacekeepers, terrorists, rebel groups and guerilla forces. Levels have various objectives that are appropriate to the map location and each level has a pre-defined time limit. The missions are loosely based on real-life events that take place in various international locations such as Peru, Sri Lanka and the SkiiNaaz Tunnel. Each of the 28 elite fighting forces in the game are based on the actual combatants in the real-world location being portrayed.
Perhaps some of the negatives/cons with this game are due to the game being released earlier than it should have, But The game overall I would rate as a 10/10 except the following. Probably the biggest problem, and the main reason the game wasn't as successful as it could have been was the poorly coded/incomplete "Net code" aka "internet connection/latency/lag compensation, ect" problems. Other negatives are very small, and are compensated for by the game's many great features, the game has many, many, great quality animations, and they find reasons to show you more animations than they needed. The sound is also amazing, the quality for the time, the sound effect reverb, ear ringing+muffling from explosions, and Very high quality and realistic weapon sounds for the time. The levels look to be play-tested and polished well, Model quality is great. This game could have been amazing if not for the poor multiplayer latency issues, ping really matters.