The First Day
Yesterday we launched our first mobile game called Glitch Pong. The development took about a month, but most of that time was figuring out stuff. Using Google Analytics we were able to see the first people installing and playing the game in real-time. It was a very exciting moment for me personally and I learned a lot from it.
The First Update
After some friends played the game, we discovered that the ads in the game were showing too much. The new update has way less annoying ads, and was optimized for a smoother game experience. Also I tweaked the background of the scenes, as it was showing banding.
Future Updates
The plans for the next update are a bit larger. We want to add sharable highscores, global or with the use of facebook. Any suggestions or tips are always welcome of course. Next thing is we want to add unlockable levels. Maybe change up the backgrounds, add different gamefield shapes etc. Another thing we are thinking about is personalized ball skins. Let us know what you think about that.
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