Gianny lives for himself. He always has. His whole family left him on his own when he was 6 months. "You need to stand on your feet" they always said, but one day he woke up alone and from that day on there was no other choice. He learned how to survive in the woods the hard way, not without paying the price.

Report article RSS Feed Gianny Bunny is alive!

Hello everyone in the community! This is my first attempt at developing a game and I'm super excited. Here's a summary of what I've made so far and what I'm planning to do next!

Posted by venetanji on Nov 22nd, 2012

Gianny Bunny made his first step. In the beginning there was a story to tell, a challenge maybe: take the most coward animal in the forest and make him become a hero. I outlined three chapters of the story first, and now I got my hands dirty working on the game engine. I chose C# and MonoGame, hexagonal tiles and Tiled as my initial map editor (though I had to mod it to get the hex support). Sprite rendering, movement and animation are implemented using Artemis (a pretty badass Entity-Component-System framework).

The gameplay will be mainly about eating stuff, as that is what most rabbits love the most (I own one, I know). Think of it as "Pacman meets Zelda" kind of game, where you have to eat a certain amount of food to clear the level, but also all the screens are interconnected to each other with tunnels so there is a world to explore and new areas will become accessible as you eat through the different vegetables (hay, cabbage, spinach, basil, turnip and, at the top of the pyramid, carrots). Rabbit diet needs to be balanced so there will be limitations to which vegetables you can eat (eg. 1 cabbage tile every 3 hay tiles). All of this while the evil fox is chasing you every step of the way...

At least that's the game I think I want to make. I might deviate from the original path eventually, but if I do it will be for a good reason.

My next challenges:

  • Link two maps via tunnels (currently tunnels only work within the same map)
  • Implement "munch hay" ability on hay tiles (and pooping too!)
  • Implement "find the tunnel to a new screen in the last tile after eating all the hay"

Happy to hear any comments you may have, but also this is mainly for me to keep track of what I'm doing. Writing things down really helps!

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Gianny Bunny
Platforms
Windows, Mac, Linux
Developed By
venetanji
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Gianny Bunny
Gianny Bunny Indie Single Player Adventure
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007