Look through a microscope and discover a small world made of ever expanding cells of 3 colors. Launch a cell against one of the same color to make them both disappear. Launch it against a cell of a different color and a new cell of the third color will be created. But beware! Cells are aging and become sick and dark. They might spread out and contaminate the whole system. Create white cells to help you cure this disease before it’s too late. Try to stay alive the longer you can and beat your score or your friends’ high scores.
When we launched our first teaser back in November, we really thought we were close to release the game: We were actually aiming for the end of December at latest.
The main reason we pushed our release date was the obvious need of small improvements after the Beta feedbacks we had. It concerned a lot of minor things, mostly about helping players to have a better understanding of the game and providing them with more visual feedback.
And because we can (mostly) only work about three hours a week on it, here we are in June, still working on polishing it.
Fortunately our lives don't depend on it and we're happy to actually finish and implement the features we wanted for the Official release. The game is "just" a small puzzle game, however we're trying our best to make a nice and clean version from the get go, instead of patching and improving it after release.
We don't have a release day yet, at this point, EVEN if the game is now completely shippable. We're finishing a few additional features, like trying to get an online scoreboard, which turns to be more challenging on computers than on mobile.
We're still progressing slowly to be Steam Greenlight, and that's a very good thing too.
We also have to prepare the launch trailer as well. We start working on the iOS and Android versions only after the computer one has been released. It will takes us some time to optimize the game and learn how to adapt it to all the different tablets.
Latest tweets from @fullybugged
\o/... And... it's... DONE \o/... We now have to prepare the Launch, the @humble Widget, the Trailer, and decide for a release date... \o/
Jul 20 2014, 2:30pm
Debugging the latest add-ons, and adding just few last ones before the soon to come release !
Jul 6 2014, 1:44pm
Jun 29 2014, 3:20pm
Bad news: probably no Online Leaderboard at launch. Good news: 3 weeks of work left before Win/Mac/Linux Gold version!
Jun 29 2014, 10:47am
When we launched our first teaser back in November, we really thought we were close to release the game. We were... T.co
Jun 22 2014, 8:08am
ACU 1st in game video looks awesome (and it's not because some of us works on that too). T.co
Jun 9 2014, 3:30pm
Lots of good improvements done today. Time to start the Launch Trailer, and look for a good online leaderboard's service for Win/Mac/Linux !
Jun 8 2014, 9:23am
Because it's important to be fully visible everywhere, we just created a T.co account :)
Jun 4 2014, 4:06pm
Some good feedbacks from the latest Beta version... #alwayslearning
May 22 2014, 4:15pm