A 3D indie RPG with old-school flavor and a tongue firmly planted in its cheek. Frayed Knights: The Skull of S'makh-Daon features turn-based combat, over a hundred spells (mostly upgradable), over 80 skills (feats), dozens of monsters, and 30+ hours of gameplay. It also features new innovations like the Drama Star system to provide an incentive to play through setbacks rather than reloading, and a detailed trap-disarming / lockpicking mini-game. Now available for Windows XP and above.
Frayed Knights: The Skull of S'makh Daon has been released for Windows! The indie 3D RPG, Frayed Knights: The Skull of S'makh-Daon, has been released for Windows systems. The free demo is available now, including the first dungeon and an hour to two hours of gameplay. You can grab the demo here at indiedb.com, or from FrayedKnights.com
Posted by RampantCoyote on Oct 1st, 2011
Indie computer game developer Rampant Games has announced the release of its long-anticipated role-playing game, Frayed Knights: The Skull of S’makh-Daon, an indie role-playing game drawing inspiration from the classics, with a humorous twist.
Embracing the style and mechanics for role-playing games that have been largely abandoned by major publishers, Frayed Knights: The Skull of S’makh-Daon features a first-person perspective, turn-based combat, a statistics-heavy game system, a party of four characters, and thousands of lines of unvoiced dialog presented in comic-book style word balloons. The Skull of S’makh-Daon also adds new innovations to the genre, including a “drama star” system that encourages players to accept setbacks in the game rather than reloading and trying again, and a mini-game where players must disarm traps one component at a time using their character skills and available tools.
On top of the serious, ‘hard-core’ engine, The Skull of S’makh-Daon layers a world and story with a decidedly more tongue-in-cheek approach to the genre. Spells and skills have names like “Power Word: Defenestrate” and “Size Doesn’t Matter.” In a world of jaded heroes and veteran adventurers, the player’s party is a team of misfits: Arianna, a dainty warrior with an attitude problem; Dirk, an adrenaline-junky rogue who doesn’t seem to understand the word ‘subtle;’ Benjamin, a nature-priest and newcomer to the adventuring lifestyle, and Chloe, a ditsy sorceress with a love of cute, fuzzy animals and setting her enemies on fire.
* 30+ hours of gameplay
* Challenging, turn-based combat in a game
* A spell named, "Power Word: Defenestrate."
* Over a hundred base spells, most with several upgraded variants
* Over 80 feats to customize the party as they progress through the game.
* Nearly 200 different items to be used and abused by your characters.
* A "Quarterstaff of Nad-Whacking."
* Sixteen "dungeons" (interior adventuring areas), five outdoor areas, one village, an alternate dimension, and some green dude's one-room hovel.
* A 69-page (PDF) manual
About Rampant Games: Rampant Games is a mainly one-person game development studio in Riverton, Utah. Owner Jay Barnson is a veteran game programmer from the “mainstream” industry, involved in the development of numerous hit and not-such-hit titles for consoles and the PC since 1994.