Fractured Sector is, at its core, a Space Trading and Combat simulator. However, in contrast to many of the titles which made this genre popular, such as the X series, this game takes a different approach. Rather than limiting the player to smaller, one man ships, Fractured Sector puts the player in command, not only of a ship, but of its entire crew. This crew could range from a small skeleton crew on a light merchant ship, to a huge military transport ship carrying hundreds of seasoned soldiers. The player will have control over every aspect of the ship’s operation – from deciding combat procedure, to choosing the ship’s upgrades and functions.

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A small post detailing our feature set and what's currently being worked on.

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Features implemented so far:

-Click to move system with intelligent realtime pathfinding
-Rudimentary AI system with realtime pathfinding and navigation (currently in process of being improved)
-Completely dynamic economy, with item pricing based on supply and demand and stations that produce trade goods from local raw materials
-Three basic ship models, base station model, planet models
-Basic movement and selection markers

Features currently being worked on:

-Realistic inter-planetary trade carried out by merchants
-More complex and varied AIs for merchant ships
-Introduction of pirate AIs, which will prey on merchant ships and the player ship
-Ten unique, playable ship models for each of the three ship classes
-Station ownership and rpg style customisation
-In flight re-fuelling at dockable fuel stations
-User Interface

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