Features implemented so far:
-Click to move system with intelligent realtime pathfinding
-Rudimentary AI system with realtime pathfinding and navigation (currently in process of being improved)
-Completely dynamic economy, with item pricing based on supply and demand and stations that produce trade goods from local raw materials
-Three basic ship models, base station model, planet models
-Basic movement and selection markers
Features currently being worked on:
-Realistic inter-planetary trade carried out by merchants
-More complex and varied AIs for merchant ships
-Introduction of pirate AIs, which will prey on merchant ships and the player ship
-Ten unique, playable ship models for each of the three ship classes
-Station ownership and rpg style customisation
-In flight re-fuelling at dockable fuel stations
-User Interface