Fracture the Flag is not the usual hyper-click-fest of an RTS... Its a slower take on the genre. Lightening fast reflexes won't win the game but well placed buildings and well chosen upgrades just might do the trick! Build your economy, spread your control and then... smash the crud out of you opponent!
Playing around with particle effects.
Building damage will be indicated by the level of smoke and flames pouring out of the building.
Is damage for buildings calculated with physics in mind, or just like "projectile X does Y damage" ?
All projectiles (atm) do damage via the explosion function of the physics engine. In the case of the building the damage done is a function of the explosion radius and explosion force.
It would be interesting to explore having the building be several separate rigidbodies connected via joints...