Fracture the Flag is not the usual hyper-click-fest of an RTS... Its a slower take on the genre. Lightening fast reflexes won't win the game but well placed buildings and well chosen upgrades just might do the trick! Build your economy, spread your control and then... smash the crud out of you opponent!

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WarehouseFire
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OneWheelStudio Author
OneWheelStudio - - 54 comments

Building damage will be indicated by the level of smoke and flames pouring out of the building.

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VaTTeRGeR
VaTTeRGeR - - 125 comments

Is damage for buildings calculated with physics in mind, or just like "projectile X does Y damage" ?

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OneWheelStudio Author
OneWheelStudio - - 54 comments

All projectiles (atm) do damage via the explosion function of the physics engine. In the case of the building the damage done is a function of the explosion radius and explosion force.

It would be interesting to explore having the building be several separate rigidbodies connected via joints...

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Description

Playing around with particle effects.