This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.

Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.

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Captain_Perfect
Captain_Perfect - - 552 comments

awesome!!!

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Jessonei
Jessonei - - 192 comments

Also a nice gun!

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TurdDrive
TurdDrive - - 241 comments

Looks really good,

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Gregar
Gregar - - 1,749 comments

wow looks like then fn somtin gun good job

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Lоnerboner
Lоnerboner - - 8,303 comments

FN P90 you mean XD

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

He could mean the FN F2000; it looks more like an F2000 than a P90

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Olemguy
Olemguy - - 76 comments

You're bloody idiots! It's a phased plasma rifle in the 40 watt range. You should both be ashamed, did you guys even see the movies?

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

I said it LOOKS like an F2000 from the shot. I know what the hell it is. Shaun said that it looked like an FN gun, and I elaborated. If the plasma rifle looks like an FN gun, it looks like an F2000.

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ThatOGDon
ThatOGDon - - 231 comments

LOOKS SO MUCH LIKE KILLZONE!
A big compliment to these guys.
This stuff looks as if an actual video game studio is producing it.
I CANNOT WAIT TO PLAY THIS GAME!!!

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Frontline_Gear
Frontline_Gear - - 6 comments

Well, I just made this my computer backround. It takes more then mindless google searching to get on MY desktop backround, and you guys deserve it. (this looks AMAZING!)

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Seraph-Fawkes
Seraph-Fawkes - - 6 comments

Hey there guys. Just played demo and... Well there is a lot of work need to be done. First of all - nice FX, but it makes everything quite blurry (not good). Second - FOV. It's way too tightened both vertical and horicontal. Third - don't forget to do right LOD. When I was noclipping around I've found that supporting pillars just disappearing after some distance. And I couldn't kill Ts. Last but not least - design. I know it's a super alpha and stuff, but don't forget to vary environments.

So keep going, I feel some potential in that. Cheers!

P.S. If you need some artwork pm me )

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