a low poly building used in the destroyed section of the city. it is very optimized so as to not lag during 25-50 zombies onscreen at once.
it is set on a simple ground-plane with no texture and one basic light to project shadows.
this is a test and is not representative of the final in-game model
can we see some wireframes? im curious just how optimised it is.. (personal curiosity rather than doubt that it is)
I wont post a pic but it is only around 2500 poly and has Lod's that progressively lower the poly count to about 800 when the player is farther away
incredible