Fiend will be a roguelike that will teach the fundamentals of math in a fun, new way and also train you to think faster. Math problems rule game play through combat, crafting, and even speech.

Report RSS Combat prototype (with vid)

Showing off really early example of what normal combat would be like.

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The School semester is over and I've managed to pry myself away from playing games to work on this one.

So far I''ve written multiple problem classes abstracted from a MathProblem class so that I can easilty insert a problem into an actor. I've also created a DialogBox and FloaterBox from an abstract GUI class. Using scalable stats, I've given actors a reasonable amount of HP and DMG (most damage still from the problems themselves).

*not final
STRENGTH - overall HP, damage factor for non-magical attacks
AGILITY - Only used by enemies for now. enemy attack speed
INTELLIGENCE - damage factor for magical attacks

How gameplay works :

out of combat plays like the usual roguelike. When close enough to an enemy, combat begins by giving you the starting problems; "Bumping" into an enemy allows you to target them. Enemies are then allowed to move and attack based on their attack speed and new problems will be generated after every swing. if you answer their question correctly, you will block when they attack.

Here is an example using all 1-digit addition. Please excuse the quality, the software is free and I'm new at posting videos. Any suggestions on a good one are very welcome.

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