In F.E.A.R An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in special forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated.

LegionIscariot says

9/10 - Agree (3) Disagree

F.E.A.R. Platinum: FEAR + FEAR Extraction Point + FEAR Perseus Mandate

FEAR is a very fun FPS game. This is mostly due to reflex time (slow motion). Without it i doubt the game would be as good.
There is also the creepy atmosphere that keeps it interesting, although not creepy enough.

The gameplay is where this game shines for me, its great, better than modern FPS's:
You are able to hold up to 3 weapons.
There is no button to go into cover, instead you stand or crouch behind walls and objects and can lean out to shoot.
No regenerating health. You can carry 10 health packs. And pick up armor.
No cut scenes, you're always in control of the protagonist
And of course the slow mo.

The game is gory. You can tear enemies apart with bullets. Even blow heads off with shotguns

The story is pretty good, characters are good even though you spend most of your time alone and dont get to interact with them much.

However, the game seems to be more fun and creepier at the beginning.
But afterwards it gets a little repetitive. You fight the same enemies throughout the game.

I wish i didnt spend so much time indoors, and more time outside in the streets.

Sound design is also amazing. Just the sound of walking or climbing or swimming sound so good.
The weapons, especially the shotgun, sound great.
However what this game is missing is a soundtrack. There is no background music to get you pumped up, especially during battle sequences.

One of the best FPS I've played.