Fate of the Galaxy is a space simulator set in the Star Wars universe, built using the FreeSpace SCP engine. The game is currently in development.

Post news Report content RSS feed Fate of the Galaxy NewsGrid: July 08 Edition

The July issue of the Fate of the Galaxy NewsGrid is up. This month we look at new models and textures, some backdrops, and meet our project lead.

Posted by Brand-X on Jul 1st, 2008

Fate of the Galaxy NewsGrid: July 08 Edition

I. Status Update
II. Model and Texture Update
III. Custom Planet Backgrounds
IV. Testing and Tabling
V. New Wiki article and Moddb page
VI. Meet the Devs
VII. Positions Open
VIII. Closing Remarks
IX. Back Issues and Links

I. Status Update

As promised, we have here the second issue of the Fate of the Galaxy NewsGrid! This month has seen a fair amount of activity and I'm proud to be able to report on our progress. I hope that we can continue the success of this newsletter and continue to keep you posted on our developments in an easy to access format. So with that said, Enjoy!

-Brandon Drew (Brand-X)

II. Model and Texture update

Modeling and texturing this month were at nearly an all time high! We've completed the X-Wing texture, now with normal maps, and with that a set of colour schemes based on Rogue Squadron's custom paint jobs in the Bacta War novels by Michael Stackpole. In addition, the Imperial-class Star Destroyer has progressed at an incredible rate and we now have reached the point where we have separated the model into its two subclasses, Imperial I-class and Imperial II-class. Other models completed include the E-Wing, Vader's TIE Advanced x1, the new low poly Lambda shuttle, and a couple of uglies: The TYE-wing (DIE-wing to some) and the Twi'lek Deathseed. Work also continues on the A-Wing (by Turambar) and Z-95 Headhunter (by maje.)

A-wing Interceptor (Model completed by Turambar, texture work in progress)

Imperial I-class (right) and Imperial II-class (left) Star Destroyers (Model WIP by Brand-X)

TYE-wing (left) and Deathseed (right) uglies (Models by Brand-X and Turambar, Textures by Brand-X)

T-65 X-wing Starfighter (Model by Turambar, Texture by Brand-X)

Rogue Squadron Paint Schemes (clockwise from top: Inyri Forge, Tycho Celchu, Wedge Antilles, Corran Horn. Model by Turambar, Textures by Brand-X)

TIE Advanced x1 (Model and Texture by Brand-X)

E-wing Escort Starfighter (Model and Texture by Brand-X)

III. Custom Planet Backgrounds

Topgun has been working on some planet backgrounds for us. Presented here are two examples, a young, Volcanic planet and a dead moon.

IV. Testing and Tabling

Work continues on the gameplay. We've made some strides forward in our balancing, and are still combing through the movies to get as close to that feel as possible. We're still a long way from being done, however, so I'm sorry to say that we won't be putting out any releases still for some time.

Please note that the alpha build we're using is open only to the devs at this moment, and we are not looking for Alpha or Beta testers, or Tablers at this time.

V. New Wiki article and Moddb page

As some of you already know, we've now got a full wiki article on the FreeSpace wiki, and at the moment we're the featured article! In addition, we've also set up a Moddb page to open up our access to the rest of the internet outside of Hard-Light. We've recieved some positive feedback and are getting quite a few views off of this, which hopefully should give us a bit more exposure to the public.

You can find these at the following links:

FreeSpace Wiki Article
Moddb Page

VI. Meet the Devs

Time for our second run at the Meet the Devs segment. This month we take a look at the man who brought us all together: chief1983.

Cliff Gordon (chief1983)
Project Lead

chief1983, who goes by his slave name "Cliff Gordon" in real life, and is known as "Huggy Bear" to his friends (That was a lie,) is the project leader for Fate of the Galaxy. He was an eager lurker awaiting a release in the original incarnation of the Star Wars conversion, but when the project fell apart he took up the reigns and revitalised the mod. Naming it Fate of the Galaxy, he began to assemble a team to restart the mod in December of 2006, and it was reborn as a standalone total conversion.

Chief originally was a Star Trek fan who was converted to the light side after picking up a copy of X-Wing vs. TIE Fighter in 2000. He has never looked back since to that dark time he spent as a Trekkie, and prefers not to talk about it. He works as a website programmer for a fantasy sports company, as well as providing freelance tech support.

Cliff lives in St. Louis, Missouri, where he plots his world takeover 37 hours a day.

He also thinks he is Mouse from The Matrix.

VII. Positions Open

Fate of the Galaxy is still hiring! The following positions need to be filled. If you are interested in joining the team, please do not hesitate to contact either myself (Brandx0) or chief1983 via personal message, or by a new topic on the forum. We can also both be reached on IRC, at #scp-swc on EsperNet. Previous experience and examples of completed work are an asset, but not a must. Remember, the faster these positions are filled, the faster the mod will be released!

Effects Artist
Model Converter
Interface Artist
Music Composer
Sound Effects Artist

See the Forum Post for further details.

Please also note that we are not currently accepting applications for the following: FREDers, Modelers, or "Idea guys"
This may change in the future.

VIII. Closing Remarks

Once again, I want to thank you for taking the time to read through this Newsletter. Next month we'll have more new content for you, and so without further ado, I bid you good night, good luck, and good riddance.

-The Fate of the Galaxy Devs

IX. Back Issues and Links

Fate of the Galaxy NewsGrid:
June 08 Edition

Fate of the Galaxy Homepage
Fate of the Galaxy Forum
Fate of the Galaxy Moddb Page

Post comment Comments
RogerRamjet Jul 1 2008 says:

Superb work guys... looks brilliant and professional... watching...

+1 vote     reply to comment
Brand-X Author
Brand-X Jul 2 2008 replied:

Thank you, we're on our second issue of the newsletter now, and I hope to keep it updated every month. We've been progressing quite a bit in the last couple months, hence why I felt it was time to get a moddb page.

+1 vote   reply to comment
Bird_of_Prey Jul 2 2008 says:

Oh wow! Will be tracking this one for sure! Great work!

+1 vote     reply to comment
Sebbeman Jul 2 2008 says:

Never thought I'd see a SW mod featuring the uglies. Great work, I'm tracking this.

+1 vote     reply to comment
FJS Jul 2 2008 says:

:O GREAT models!! I like the Uglies very much.

+1 vote     reply to comment
nmt326 Jul 3 2008 says:

Looks awesome man!! keep up the good work!

+1 vote     reply to comment
NFSRacer Aug 20 2008 says:

Man, I just took another look at the images again and I think that this mod may be a little too intense for my laptop to handle. I mean, I've got Homeworld II as well as a Star Wars mod for that and the person who made that mod made it too well; once a large capital ship battle starts up, the game's prefomance get's majorly hampered! Either way, I'll still try to take this mod for a spin!

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Fate of the Galaxy
Developer & Publisher
Fate of the Galaxy Dev Team
Send Message
Release date
Game watch
Start tracking
Post news
Related Games
Fate of the Galaxy
Fate of the Galaxy Futuristic Sim
Related Engines
FS2_Open Engine
FS2_Open Engine Public Domain Released 2002
Related Groups
Fate of the Galaxy Dev Team
Fate of the Galaxy Dev Team Developer & Publisher with 3 members