I did all the 2D art, 3D art, and programming, while music tracks are by Fabian Measures and sound effects are taken from freesfx.co.uk Goal: The goal of the game is to keep the ball from crashing into the top or the bottom. Environment: It's basically a vertical, scrolling platformer. Controls: Player taps on the screen to move horiontally. Exerted force is proportional to the horizontal projection distance the tap is away from the ball. There is no limit on the number of moves when on a platform. However, the number of moves available when airborne is limited to the number of flames on the top of the screen. Flames regenerate when landing on a platform or standing on a platform with yellow light source, and they and dissipate overtime.

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Description

2.5 minutes of Beta gameplay on PC.
There is no shadow on the android build, sadly.