A breakout clone created for Ludum Dare Mini 72. First full game to use the synthpressure engine.
Post with the solo purpose of archiving current and previous releases.
release archive
Release that introduces sound effects into the game. A previously recorded music track was also added ingame so that things aren't so quite. Full control...
release - 1.9.7
Release that introduces improvements to the UI/UX experience ingame. The player no longer needs to reclaim stuck balls themselves. Plus an outcome screen...
release - 1.8.13
Replaced original ASCII driven UI with a friendlier sprite driven one. The linear campaign that was the only way to play the game before was replaced...
release - 1.7.9
Release that finally introduces sound into the game. A track of music was added to the main menu. Also a config value and options sub-menu was added to...
release - 1.6.3
Small release that improves the logging of the game and removes the separate window that was being used for debug messages. Not really a fun release...
release - 1.4.4
Small release that adds stronger visual feedback to collisions in the world. Trying to get these improvements deployed before they get stuck behind an...
release - 1.3.3
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