Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
Of God rays and Procedural Geometry: Over the last few weeks, a lot of technical threads have been brought together, tied off and are now ready to be used. Here we have some of the fine spatial vistas created with procedural asteroid layouts, Charles' God Rays and the first tests of procedural (script based) geometry. If you know what the green shape is click like!
Get out of there voyager! it's the THOLIAN web!