Demo installer for Evochron Legacy version 1.0888...
Version 1.0888 includes the following improvements:
- Jump drive animation sequence updated to retain view direction when using mouse, HAT, and key view controls.
- POV/HAT inputs now display corresponding green box highlight marker next to mapped control inputs when pressed in key/button configuration menu (aligns with button behavior).
- Added ability to set custom text character sizes for HUD secondary direction indicators and target direction indicator independently.
- 'Clear Key' option would often set key binding to 'Z' in key/button configuration menu, fixed.
- Planetary terrain processing and collision systems updated for improved performance.
- 'Screen Mode' setting moved to second line in Game Options menu, below 'Resolution'.
- 'Terrain Updates' setting added to provide adjustable processing levels (see notes).
- Axis specific deadzone values for horizontal and vertical view controls fixed.
- Zoom control rate in external view modes now scales with tracked ship size.
- Enemy missile contrails would sometimes not be rendered, fixed.
Notes:
Custom text character sizes can now be selected for secondary ship direction indicators and the target direction indicator independently of the global text character size value. Using the \hud\hudtext.txt file option detailed in the customizing instructions ( Starwraith.com ), two new lines have been added to the end of the file to provide unique values for those readouts. Also, the new values can be set to '0' to remove them completely so any custom graphics for these indicators will be displayed with no text readouts. The second to last line specifies a unique size value for secondary direction indicators, the waypoint direction indicator, nav direction indicator, quest direction indicator, cargo box direction indicator, and asteroid direction indicators. The last line specifies a unique size value for the target direction indicator specifically. These new options will allow modification of these indicators separately from the global size value specified for the cockpit MFD's (the initial value in line six is now linked to the cockpit displays separately). If no custom values are specified in these lines, then the new values will default to the global MFD size value.
A 'Terrain Updates' setting has been added to the main Game Options menu as part of the retooling and rewriting of the planetary terrain system. This new option lets you directly control the amount of data processed during each frame cycle. Previously, there were four pretty static stages for each terrain section update, each requiring a sizeable operation for specific attributes until a terrain section was constructed. The new variable staging systems allow certain operations that previously required such large single stages with longer time requirements to be split up into separate operations across multiple passes. And they can do so dynamically by monitoring the time and then scaling the volume of operations to meet target performance goals for improved framerate levels and/or stability. So you can now adjust this setting to tune the staging systems to what your computer can handle. If your system is slower, the game will now automatically scale back how much data it processes per loop to try and keep the framerate as high and stable as feasible within the update setting you select. As before, you can also still reduce the traditional planetary terrain detail setting to lower the data overhead the game manages overall to help reduce any performance related issues further.