A mod that makes annexation more realistic. By Cheexsta.
What the mod does
Total Conquest changes many aspects of the game's core features. It focuses mostly on war and conquest, being able to annex entire countries in a single war (though it's intentionally an administrative nightmare!), as well as making non-core provinces worth a lot less in peace deals. Provinces can now even be ceded to neighbouring countries if you don't want to keep them. 1.3 now also allows you to annex neighbouring vassals diplomatically, a feature I'm sure most of us EU players have missed for a while now.
This is going to be the last version of TCM for a while now. I need to spend more time actually playing the game rather than tinkering
Changelog
v1.3:
Revamped the character imprisonment stuff. Characters are now able to be imprisoned through the use of two grantable titles (one for normal characters, the other for populists). A series of events then follows, representing their trial; if the character is popular and/or wealthy, then there's an increased chance of him being acquitted. If he's unpopular and/or poor, then he's got a very low chance of winning. Populist characters have a chance to incite riots should be be imprisoned in this way.
Neighbouring vassals who are also your allies can now be annexed through diplomatic means. The inspiration for this came from the old Tribes & Empires Mod for 1.3 which used a workaround for testing for vassals. It isn't perfect and there may be some oddities, but it should work most of the time.
A few other tweaks and pieces.
v1.2:
Completely revamped the coding for the annexation stuff. Much, much more efficient now.
Changed around the annexation penalty tiers. It's now much less forgiving...
Added the ability to cede provinces to neighbours.
The construction/recruitment/etc window is now to the very left of the screen, rather than in the middle. This is a personal preference, but can be changed back pretty easily for next versions.
Core provinces are no longer gained after a set number of years; instead, they're gained and lost through events.
Integrated the Unpopular Characters mod (no major changes, yet; wait for v1.3 ).
Integrated the Noculture Freeze Fix mod.
Added some nice bonuses to Hard and Very Hard AI. The AI normally struggles with civil wars, so AI rulers have been given a popularity bonus and their characters a loyalty bonus. Republic AI is often inundated with too many populist characters, so they've been given a monthly populist conviction decrease. Note that these changes are only for Hard and Very Hard difficulty; if you don't want the AI to have them, just play on Medium.
v1.1:
Heavily tweaked the penalties for annexing countries. Countries are now split into a 'tier' system, with the player having a choice about how to deal with the new land. This choice therefore determines how severe the penalties will be.
Drastically reduced the civ value of occupied non-core provinces, thereby reducing their value in peace negotiations. You'll have to conquer more in order to get them, but it will be easier to get more provinces in a single peace treaty.
Added some more provincial modifiers to make it a bit harder to conquer land, especially cores.
v1.0:
Added ability to annex countries with more than one province.
Installation (Normal)
Install EU Rome: VV and patch to 2.1.
Unzip total_conquest_v1.3.zip to your EU Rome directory.
Run Rome.exe and select "Total Conquest v1.3" from the mod drop-down menu. Click "Start" and you're good to go!
Instructions
Annexing a country with more than one province
The full requirements for complete annexation are:
YOU must control all of their lands. No other faction can control any of their land, not even your allies! After all, they'd want a piece of land for their hard work, too...
They cannot be in control of anyone else's land.
They must share a border with you.
You must have a Stability level of at least 1.