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A multiplayer co-op adventure, Errant Knight takes place in a land of scattered villages and forests where the townsfolk are being overtaxed and mistreated by the king. As lowly serfs, you and your friends must gather other villagers under the banner of rebellion, eventually leading to the siege and capture of the tyrannous king's castle.
In their journey to raise the ragtag army, players must first acquire the trust and support of the villages by showing them hope for a better future. Players may accomplish this in a number of different ways such as providing food to relieve their heavy taxation or warding off bandits.
NPC villages suffer the same consequences of starvation and bandit attacks as you do, and as your army grows so does your need for a stable supply of food and equipment through farming and crafting.
Keep morale up by listening to your troops' food preferences and cooking quality meals. The issue of quartering new recruits may be resolved by setting up cheap tents or building more generous and cozy buildings. A mess hall will eventually be needed for cooking larger numbers of meals.
Fighting is done in real time through managing your soldier's movements and style of attack and coordinating charges and retreats with your friends. Control over your party composition is provided, giving the player the freedom to choose which soldiers to take with them onto the battlefield, adapting to whatever situation is encountered.
Today I thought I'd take a break from all the programmer and do... still programming but as you can see I think I did a little less of it and more of accidentally turning random bits 90 degrees on its x axis.
Apparently some of the houses seem to have made it through the ordeal relatively intact but upon closer inspection we notice that they were merely souless husks of what I had made them to be. After some cursory exploration I was forced to shut things down and put them out of their misery.
Still, this footage shows a little bit more of what's to come, less some surrealism. A proper update will soon follow, as usual.
On a less comical note compared to last update, I've made some advancements in the keeping of time and the passing of days.
"Progress" is made on the day/night cycle. This video shows the results of the my initial contact with the concepts of time and linear interpolation of...
Some animations for a pair of our characters have recently been finished so I thought it was due time to post a video.
Hey, it's Jacob. Good luck, bro.
Looks like a nice start.
I've been /am working on something similar to this style wise (2d sprites in a 3d environment) and this is one of very few other projects I've seen so far using this technique :)
Good luck with your game... tracking this :)
looks nice i will track this
Hey thanks for the add!
Seems like a very interesting game please try to release an alpha build soon! I would love to experience your idea of this game firsthand.
I'm tryin', coach, I'm really tryin'
haha well good luck with this game im willing to follow this through development cant wait till the next status update! :)