In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy. SPECIAL NOTE: 2 Free keys to anyone that agrees to make a youtube video of the game!
I've brought shader support into the game engine, so that everything should look much more vibrant!
Posted by onionman on Apr 19th, 2012
It's been awhile since our last update. But I guess you've all seen that we're on Desura now! It was a huge milestone for us, and we're really happy to finally be live on a store! We really appreciate everyone who has purchased the game early and helped to keep this dream alive. Thank you so much!
Anyway, I wanted to fill you guys in on some of the work we've been doing on the game. Firstly, I have heard your cries that you want better graphics. We had some people even go so far to write they thought the game looked like it came from 1998! Okay okay, I've dug deep and learned how to write in programmable shaders. Ensign-1 now sports per pixel lighting and normal maps. We hope you like the difference!
And here are some more pics just for fun!
Only takes a second to say, but man it took a lot of work to get in the game, especially that bump mapping. I just want to make sure you understand how difficult that was! A patch which includes this update should be released very shortly.
In other feedback, I have heard that you guys would like mouse support added to the flight segments of the game. So don't worry that will be done...once I get around to it.
Content wise, Rustybolts has been hard at work making a variety of new ships to add into the game, which you can see here. Now these ships aren't actually in the campaign yet. The alien fighters are of course just more powerful enemies you'll meet in later levels, but the human ships will be stronger fighters which will be available for purchase as you complete missions.
Aside from that, Rusty has had to spend the rest of his time redoing all the models to include normal maps, so we don't have any new missions for you just yet, but I can tease a little bit of what we're planning. The next mission we're going to have will hopefully bring you something reminiscent of Descent or Forsaken! That's right!, we're hoping to have some cool space corridors to fly your 6dof ship around in. I also don't know if you've seen Titan A.E.? With that scene near the end that takes place in the ice crystal field, but we're hoping to bring you a mission kind of reminiscent of that as well.
Anyway, that's all I've got for now, please enjoy our first ever Let's Play of the game done by the extremely cool commentator 89nephilim!