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Let me begin this description by saying that we have very high ambitions with this game :) The idea Elarahem, a fantasy world where war and destruction is common and where humans walk the earth among Elves and foul beasts' Yes, you have all heard it before - menace, thousands of years of war and odd creatures ruling lands you never heard of' Over and over again has the MMORPG industry tried to take new steps in the enormous genre' Where other online RPGs tries to flash you with their stunning graphics and tactical battles, Elarahem will take a step backwards' We want to return to the roots of role-playing, to the pen and the empty sheet of paper on a table in your garage' And what mastodon-sized client will you have to download in order to play it? None' What we want to do with Elarahem is simply a game world that is accessible to anyone' Therefore, the world of Elarahem takes place inside your favourite Internet browser in an ASP-environment' You won't have to download huge...

Report RSS Revealing the Druid

The first playable character class in the game is now to be revealed; The Elf Druid - Elven Society Mental class "Druids are close to the nature, but also the one of the Elves that is most likely to talk to a member of another race, since they possess great insight in the psyche of others. Elves

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The first playable character class in the game is now to be revealed;

The Elf Druid - Elven Society Mental class

Elven Society - Elf Druid (Mental Class)

"Druids are close to the nature, but also the one of the Elves that is most likely to talk to a member of another race, since they possess great insight in the psyche of others. Elves has also learned that it is not through war that you get what you want, but through negotiation, wich Druids are exceptional for."
- In-game description of the Druid

Click the image above to see the sweet Druid that Anthony Cournoyer drew for Elarahem. It's alot inspired by WarCraft, as he said himself.

I believe that the Concept-Artists will really provide a new dimension to the game, as the player will be able to relate more to the characters if they actually see how they could look. Anthonys clean, manga-style of drawing will hopefully later on be contrasted by totally different drawings by artists that use a whole other technique. Just what we were looking for!

The progress on the game is currently a little slower than usual, due to the fact that school and work has begun again for most people working on the game. Hopefully we'll be back and working again soon! But of course, we haven't been completely lost to apathy. The entire Character Info-screen has been completed - allowing players to modify their feats, attributes and abilities - as well as viewing their XP-status, level and much more.

Also, a primary world-map, wich is going to be used later when we design the travel-system, has been made. Currently there are three lands (The Empire/Rebel Settlements/Elven Society) and each of them has three cities, of which one is the Capital city. The names of all these are under consideration so we prefer not to mention them yet... Though there will also be two pretty big islands between the major lands, currently called Northern and Southern Tradia. These will function as connection-points when traveling, and a meetingplace for players from different Unions. Most likely, you will not be able to attack other players on the Tradia islands (if we are going to add PvP battles into the game, that is).

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