This is a custom Motocross Extreme Biker track created by Cliff.
Map graciously provided to me by yhsid3. It is mirrored here for archival purposes. If you have any Deibus studios custom maps (Extreme Biker, Moto-X and Motocross Mania) please get into contact with me so I can preserve them.
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README FILE TO ACCOMPANY USER MADE TRACK FOR EDGAR TORRONTERAS' EXTREME BIBKER
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Fortunecity.co.uk""""""""""""""""""""""""""""""""""""""""""""""""""""
TRACK NAME: Henge EnduroTRACK STYLE: Motocross (enduro length)AUTHOR: Cliff cliffb@zoom.co.ukHOMEPAGE: Dirt 'n' Air (http://www.fortunecity.co.uk/underworld/arcadia/364/)RELEASE DATE: 26/02/00
INSTALL: Just place HENGE_ENDURO.WLD file in your /EXTREMEBIKER/TRACKS directory, (you know it is) run the game and choose this track in the motocross section and ride it to hell.
XZ FEATURES USED: Center landscape ASCII mesh enhanced with raster displacement maps World landscape Raster displacement map Textures Rendered texture replacement (center and tileable) Track path Highly optimised and extended AI track path (98 node) and additional short AI track path included (69 node) Cameras Approx. 75% track coverage Overlay/alpha maps yes, although doesn't cover track path outside center Track picture yes, also included with this file for web site pasting Objects Loads, trees, stone henge, fences, sheep, water, rope bridge, stone finish gate, farm house, log piles, various stone piles, stone ramps and probably more. Most of these available at authors web site. Physics map Yes, water physics used, first user track to be published with this Particle map Yes Shadows Center shadows rendered with texture, world shadows overlay raster mapped Sky User made (by author) Sounds Yes, sheep (2 types) and birds (lapwings)
NOTES: You can't please everyone - I've designed this track for a multitude of styles so there should be at least one section that you love, hopefully you will love the track in it's entirety. It wasn't meant to be a true MX style track and isn't. For those of you not keen on the section outside of the center (grass bit) I have included a shortened track path (shortpath.txt), I know in some places the rough texture makes fast turns hard. To apply this track path just open this track in the XZ Track Editor and apply the new path through the track path plugin, remember to set the start line. I have also included the original track path (longpath.txt) for changing back to "enduro". Both AI paths are competetive, to stand a chance of grabbing a good postition you will need to approach some of the jumps with accuracy as well as speed. The well spaced low polygon objects should not hinder needed accuracy by causing low frame rates. I like this track and I hope you do too, please review it and leave comments to aid future track development at Ebworld.sports-gaming.com
COPYRIGHT: Each track made for Extreme Biker is unique from the moment of conception (a twinkle in the authors eye) please keep it this way, plagiarism is easily noticeable by anyone who uses custom tracks and just makes the plagiarist look lame. Free distribution of this track throughout the internet and other medium is encouraged provided it is accompanied by this file. Most of the objects from this track are available free from the authors website, If you don't see it there ask and you will get, probably.
CREDITS: Thanxx goes to: Deibus Studios, in particular Catfish and High1 for providing extended support and info for XZ Full Throttle.net (http://209.164.102.113/EB) and EB World (http://ebworld.sports-gaming.com) for expanding their website capabilities allowing me more time to finish this track.
Special Thanxx to: Jan-Pieter (author of Dutch Mountain and Sandstone Areana) for his hard work optimising and tweaking the AI track path, excellent work Jan, sorry about the length of the track :-). Also thanxx for the constructive critisism which helped towards releasing the track the way it should be - complete.
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