Ecotone is a single player platform with a weird character who take place in a strange and dreamlike atmosphere. The game offer an evolving gameplay which allows brainwork and skill phases.

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Discover this single player platformer with a weird character who take place in a strange atmosphere !

Posted by Jol on May 18th, 2012

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Ecotone is a single player platform with a strange character. Evolving in a weird world you must find where you are and why. After working on this game for three months, it’s about time to review the project development. So what we have for now :
- World 1 (3 world are scheduled) is almost finished : the bestiary and level’s graphics are almost done.
- 2 recorded musics. (One for World 1 that lasts 10 minutes to avoid repetition and one specially composed for the last level) and sound designs.
- World 1’level design is complete. All we need is to playtest.
 Take a look :

habillage_021
habillage_03
habillage_ok1
Level Design et Gameplay
World 1 is designed in the following way:- Each level begins with a sentence. The sentence allows the player to understand the level or it’s only used to illustrate the level. Sometimes, the sentence is the key to finish the level (Notice that the player will manage to finish the level without take a look to the sentence, but it will be more difficult).
- We try to change a little the gameplay for each level. For examples: speed chase,  resolve a puzzled level based on the sentence, modification of gravity, take control of several characters etc. Each level has something more that make the player want to go further and discover the next level and its sentence.
 - We have made some playtest sessions:  To finish World 1, this takes an average of 1 hour. This raises hope that the game time will last for 2-3 hours about. Which it’s not so bad.

 What about now ?

 At the beginning of the development, this project should be a little game intended to finish on Kongregate.  However, the project has evolved into something more. We near of 50Mo ( the game weighs 12 Mo but exported with Adobe Air, it weighs 40Mo more). So, the project is more important but still manageable. Now World 1 is finished, the rest should go faster.So, a game too important to be on a Flash portal, we wonder if we should sell the game. Because, that might not seem like much, but this calls a great involvement for all of us, and it will be cool to have this satisfaction.
However, selling a project means to have a structure to retrieve funds, which also means significant costs  to do well (purchase of licenses, to pay insurance etc.); So we decided to do this and we’ll see what could happen. We think about crowfunding or pre-order. Maybe it’s a solution.And yes, we don’t want to tell you more about the story but the game has now a name: Ecotone.

Please, feel free to tell us what you think !
Hey, the game director (wich is a very clever cat) had found a new member for the team:
eco21cat_eco1

Post comment Comments
March-In-March
March-In-March May 19 2012, 9:53am says:

I tend to avoid browser/flash games so if there are many people like me then you would be increasing your audience and customer base. Whether you go with crowdfunding or pre-order I think a demo would come in handy (or at least video).

On the game itself I love the idea of a written clue (or misleading clue if you're thinking of adding something like that) and the artistic direction looks great from those few screenshots.

Good luck!

+2 votes     reply to comment
Jol
Jol May 19 2012, 2:18pm says:

Hey, thanks for the comment, we are working on a trailer for the crowndfunding, so people be able to see more about the gameplay, the graphics and the music !

+2 votes     reply to comment
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Ecotone
Platforms
Windows, Mac, Flash
Developed By
Jol
Engine
Stencyl
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Release Date
TBD
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