Dysis is a creative voxel-based real time strategy and first person shooter hybrid. You are given an army of robots, the ability to manipulate your environment, and the task of escaping the Dysis. The land is infinite, hostile and mysterious. You must explore, research and survive. You've just crash landed; your journey begins with limited resources and the knowledge that you will be facing wave after wave of hostile enemies. You must engage or evade them to survive. You can hide your crash site and base by manipulating the world around you, block by block, or you can bring the fight to the enemy first-hand by piloting a robot and leading your army to victory!

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Dysis Night Volcanic Ashland The Decay
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2 comments by Arktos on Jan 21st, 2014

The Alpha release of Dysis is nearly here!

Main Menu

Dysis will be coming with a whole suite of sandbox tools to allow users to create maps, units, and program their robots! Dysis will also be coming with multiplayer support (the Steam version will work using Steam lobbies, while the version released here will work over IP/LAN). User generated content will become accessible over both versions, via a mod section.

World Generator

Players can create and edit the parameters used to randomly generate a map. This includes what materials to be used as well as foliage present, caves, how mountainous (or not), and what ores may be present. This tools is nearly complete, requiring only some nice saving and loading UI structure, and a few parameters to control material height and density. Build a generator with the properties you like, then play a random map based on those properties!

Terrain Sculpting

Once you've got a generator your like (or if you want to start blank), you can go in, choose a map size, and edit the fine details. Add or remove foliage, place bases in specific locations, and add material/walls/anything where you see fit. You want hidden caves or floating islands - do it here and play the same map over and over again!

Character Builder
Character Builder

Pick and choose from the models and textures present in Dysis, or add your own. You can build your own units, structures and foliage here - add in joints, and set up the tech tree as you see fit. Add particle effects, place weapons, and animate your characters for best presentation. You can then add them (if they are foliage) to your maps, or play with them in game if they are structures or units. Left to be done: adding in the tech tree interface, unit costs, and unit health/shields/upgrade ability.

AI Scripting

One big issue with RTS games is that units can be dumb or unpredictable. No more! Set your robot priorities (grouped by robot type) here. You want your mining robot to continue mining even if it is under fire? Just specify "command" over "evade fire" and it'll do just that. On the other hand, you have an unsafe mining outpost, but you can't afford to lose your bot - prioritize "evade enemy fire" over "command", and your robot will take initiative and attempt to save itself when it's under fire. Once it's safe, it'll return to work in a timely fashion. Still to be done: the entire UI for this, and most of the underlying code. The base for this code is here thought, so it should be quick work!

Multiplayer is also in the game now - while there is still some work to be done, it has run smoothly in testing, but is definitely going to be in alpha. Because the network code is all unique, and is a lot of work to code, the FPS aspect is currently disabled in all multiplayer games. As we progress, is will be added back in quickly. I am also working on getting user generated content to work smoothly over multiplayer - figuring out the best way to make that work may take some trial and error - but hopefully will be painless, so you can easily share your creations and designs with anyone you choose to play with!

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Guest Aug 10 2014, 7:22am says:

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MasterSJT Jan 9 2014, 2:41pm says:

Happy new year, a little late prehaps but still. So any new news in terms of development

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Cryshal Jan 9 2014, 10:43pm replied:

The developer posted on kickstarter comments back near the end of october. he said it got approved for steam and he was going through a lot of major famil health problems all year so development was a lot slower than normal. That was really it, though... :/

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Arktos Creator
Arktos Jan 21 2014, 11:46am replied:

Latest news is up on the dev blog (http://tumblr.dysis.net/) - been running slow last year due to large unforeseen circumstances, but now are jamming. New update will be released very shortly, and there will be weekly updates for the foreseeable future once that update hits. I will be releasing more info on that as we get closer to release. The plan is to have Desura and Steam update at the same time, but I'm not sure how long the Steam approval will take - so it may drop here first!

+1 vote   reply to comment
zonemaster60 Oct 31 2013, 3:15pm says:

why hasn't my forum account been activated? it's been like 4 or 5 months now and no repsonses from anyone..

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zonemaster60 Nov 20 2013, 5:47am replied:

I heard the development was delayed due to a family emergency. Family DOES come first sorry for the trouble.

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Arktos Creator
Arktos Jan 21 2014, 11:44am replied:

Yes indeed - apologies - but we are now back to full time dev, and looking at a very near update. I'm putting final touches on some sandbox things, and will be updating the forum (since the game engine has been through some major changes the topics there are all dated). Latest dev progress is now up on the blog - I will post here as well shortly!

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zonemaster60 Jan 21 2014, 11:48am replied:

I hope everything is well with the family, and thank you.

+1 vote     reply to comment
zonemaster60 Sep 24 2013, 1:02pm says:

Any news on what is going on? It would be nice to get some sort of update after 3 months of silence.

+2 votes     reply to comment
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Windows, Mac, Linux
Developer & Publisher
One Dimension Games
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Release Date
Released Dec 31, 2012
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Highest Rated (3 agree) 10/10

I helped fund Dysis on kickstarter. It's just awesome.

Jan 3 2013, 11:57am by brainize

Real Time Shooter
Single & Multiplayer

Latest tweets from @dysis_arktos

@BramStolk For now, you should be able to grab the stand-alone, and when I update it, I'll make sure the installer works. My apologies!

Jan 21 2014, 11:54am

@BramStolk Oh, you know what - the linux installer is a stub, when I uploaded that version there was no fully working client to package it.

Jan 21 2014, 11:53am

@BramStolk That's very odd - I haven't seen that before. I'm checking into it right now, though the new version isn't on Desura yet. Sorry!

Jan 21 2014, 11:47am

@OptimumGamerz Of course!

Oct 3 2013, 6:58am

@AlwaysGeeky hey, you too my friend! How very exciting!

Oct 2 2013, 5:17pm

@BaileyeTh I do apologize for the lack of progress updates, but don't worry - I've still been making good progress.

Oct 2 2013, 3:13pm

@BaileyeTh currently dealing with a long term family medical emergency away from home - don't worry, progress and greenlight is happening!

Oct 2 2013, 3:13pm

@OptimumGamerz not in the least! Been keeping the big stuff under wraps - here's a little preview of some updates: T.co

Aug 3 2013, 10:32am

@AlwaysGeeky Thank you! :D

Jun 28 2013, 5:11pm

Obnoxiously long (mostly pics) intro to the terrain section of the Dysis World Builder? Check: T.co #gamedev

Jun 28 2013, 5:01pm

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