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A semi rogue-like dungeon adventure game, for my 2013 Computer Science class final project. Originally coded in Python, the game is being rebuild in Java with far more features. Development is currently slow, but not dead. Game is being worked on daily.

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Description

A short video explaining and showing how movement works in this game. NPCs also move, and do not exit doors, therefore staying in there designated areas. Player can go through doors, just as he would on normal surfaces. Enter must be pressed after a direction is selected by the help of the num keys. A turn based system is also in place, as with every step the player takes, a turn paces and it is the NPCs turn to move. The map shown in this video is confusing, but it is a test map and will be changed, as it is only used to test how different shapes and objects appear in the game.