Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.
Secrets is a map with several secrets in it. Once more Keeper 1 is in the firing line between two other keepers, this time with no protection or helpful creatures. They have gems but the other players don't - being attacked is inevitable. If Keeper 1 explores a little it might save his life. I have been unable to test this one due to the game spontaneously crashing whenever I press the Objectives button, randomly whilst playing and whenever I try to load a map made on this PC (even though they work on my brother's PC...). So, if there's anything you think could be improved about this map please tell me. To install extract all files to the maps folder in the editor folder in the data folder of your DKII directory.