Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.

Description

A multiplayer map for Dungeon Keeper 2, where player 1 has a large fully-equipped base in the centre of the map right at the beginning. players two and three, meanwhile, have more accessible gemstones. Nothing else, except for some skeletons each. TO INSTALL: Extract all files to the map folder in the editor folder in the data folder of your Dungeon Keeper 2 folder. The best thing for players two and three to do is ally straight away. Alone, player one would be able to overwhelm them very quickly. However, because player 1 is in such a central position (cutting the entire map in two), they can't send all their forces out at once without leaving themselves defenceless. Also, even if the other players don't ally, they still have to pass through land controlled by player 1 to get at each other.

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Citadel
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Silencian Author
Silencian - - 7 comments

Working on completing a few more maps and upgrading those I've got so that the master keeper actually does something useful - they seem incapable of mining gems.

Other AIs don't have that problem. Well, except for 'Idiot', but they do nothing.

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